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authorJoshie <joshua@froggi.es>2021-02-27 20:13:47 +0300
committerJoshua Ashton <joshua@froggi.es>2021-02-27 20:16:27 +0300
commitb6f29a8345ff161196b3bc92202113a9696d1d45 (patch)
tree95977c0cb2d07e29373f04a1e2f17c8a9a30aa92
parent12693b17f900cf7a8c59123b1ec2fa488e066940 (diff)
[meta] Update READMEreadme-babababa
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@@ -4,6 +4,9 @@ A Vulkan-based translation layer for Direct3D 9/10/11 which allows running 3D ap
For the current status of the project, please refer to the [project wiki](https://github.com/doitsujin/dxvk/wiki).
+The most recent development builds can be found [here](https://github.com/doitsujin/dxvk/actions/workflows/artifacts.yml?query=branch%3Amaster).
+
+Release builds can be found [here](https://github.com/doitsujin/dxvk/releases).
## How to use
In order to install a DXVK package obtained from the [release](https://github.com/doitsujin/dxvk/releases) page into a given wine prefix, run the following commands from within the DXVK directory:
@@ -18,7 +21,7 @@ This will **copy** the DLLs into the `system32` and `syswow64` directories of yo
The setup script optionally takes the following arguments:
- `--symlink`: Create symbolic links to the DLL files instead of copying them. This is especially useful for development.
- `--with-d3d10`: Install the `d3d10{_1}.dll` helper libraries.
-- `--without-dxgi`: Do not install DXVK's DXGI implementation and use the one provided by wine instead. This is necessary for both vkd3d and DXVK to work within the same wine prefix.
+- `--without-dxgi`: Do not install DXVK's DXGI implementation and use the one provided by wine instead.
Verify that your application uses DXVK instead of wined3d by checking for the presence of the log file `d3d9.log` or `d3d11.log` in the application's directory, or by enabling the HUD (see notes below).