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author | Blisto91 <47954800+Blisto91@users.noreply.github.com> | 2023-05-29 23:56:04 +0300 |
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committer | Philip Rebohle <25567304+doitsujin@users.noreply.github.com> | 2023-05-31 13:58:28 +0300 |
commit | e9e09497179bbff03ed93739a6ff84715cf24478 (patch) | |
tree | d88bdc96530a2d48e4062015b8363efffa25e3f3 /README.md | |
parent | 8b6cbda6de5ede264fc0a961a99895ef26b72e6b (diff) |
[meta] Clarify readme setup instructions
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 15 |
1 files changed, 12 insertions, 3 deletions
@@ -9,20 +9,29 @@ The most recent development builds can be found [here](https://github.com/doitsu Release builds can be found [here](https://github.com/doitsujin/dxvk/releases). ## How to use -In order to install a DXVK package obtained from the [release](https://github.com/doitsujin/dxvk/releases) page into a given wine prefix, copy or symlink the DLLs into the following directories as follows, then open `winecfg` and manually add DLL overrides for `d3d11`, `d3d10core`, `dxgi`, and `d3d9`: +In order to install a DXVK package obtained from the [release](https://github.com/doitsujin/dxvk/releases) page into a given wine prefix, copy or symlink the DLLs into the following directories as follows, then open `winecfg` and manually add DLL overrides for `d3d11`, `d3d10core`, `dxgi`, and `d3d9`. + +In a default Wine prefix that would be as follows: ``` -WINEPREFIX=/path/to/wineprefix +export WINEPREFIX=/path/to/wineprefix cp x64/*.dll $WINEPREFIX/drive_c/windows/system32 cp x32/*.dll $WINEPREFIX/drive_c/windows/syswow64 winecfg ``` -Note that this is **not** an error, 64-bit DLLs are indeed supposed to go to the `system32` directory. Please refrain from opening issues or pull requests to change that, the instructions are correct as they are. +For a pure 32-bit Wine prefix (non default) the 32-bit DLLs instead go to the `system32` directory: +``` +export WINEPREFIX=/path/to/wineprefix +cp x32/*.dll $WINEPREFIX/drive_c/windows/system32 +winecfg +``` Verify that your application uses DXVK instead of wined3d by by enabling the HUD (see notes below). In order to remove DXVK from a prefix, remove the DLLs and DLL overrides, and run `wineboot -u` to restore the original DLL files. +Tools such as Steam Play, Lutris, Bottles, Heroic Launcher, etc will automatically handle setup of dxvk on their own when enabled. + ## Build instructions In order to pull in all submodules that are needed for building, clone the repository using the following command: |