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authorJens Peters <jp7677@gmail.com>2020-03-06 12:49:14 +0300
committerPhilip Rebohle <25567304+doitsujin@users.noreply.github.com>2020-03-08 00:58:30 +0300
commitf85be773aac56eec57596474d75755fa7810aefb (patch)
treecb2c710392051ba967664b4c2617d159a9904aff /README.md
parent45c8b09104cccf3e517f1311b389065056126e0e (diff)
[meta] Remove D3D10 HUD restriction in the README
D3D10 in the HUD api option is identified correctly since https://github.com/doitsujin/dxvk/commit/be16da37d7c55fce5bfc7885f89a4047a336f4e2
Diffstat (limited to 'README.md')
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 0238394d..d78930c8 100644
--- a/README.md
+++ b/README.md
@@ -82,7 +82,7 @@ The `DXVK_HUD` environment variable controls a HUD which can display the framera
- `memory`: Shows the amount of device memory allocated and used.
- `gpuload`: Shows estimated GPU load. May be inaccurate.
- `version`: Shows DXVK version.
-- `api`: Shows the D3D feature level used by the application. Does not work correctly for D3D10 at the moment.
+- `api`: Shows the D3D feature level used by the application.
- `compiler`: Shows shader compiler activity
- `samplers`: Shows the current number of sampler pairs used *[D3D9 Only]*