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author | Jens Peters <jp7677@gmail.com> | 2020-03-06 12:49:14 +0300 |
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committer | Philip Rebohle <25567304+doitsujin@users.noreply.github.com> | 2020-03-08 00:58:30 +0300 |
commit | f85be773aac56eec57596474d75755fa7810aefb (patch) | |
tree | cb2c710392051ba967664b4c2617d159a9904aff /README.md | |
parent | 45c8b09104cccf3e517f1311b389065056126e0e (diff) |
[meta] Remove D3D10 HUD restriction in the README
D3D10 in the HUD api option is identified correctly since https://github.com/doitsujin/dxvk/commit/be16da37d7c55fce5bfc7885f89a4047a336f4e2
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -82,7 +82,7 @@ The `DXVK_HUD` environment variable controls a HUD which can display the framera - `memory`: Shows the amount of device memory allocated and used. - `gpuload`: Shows estimated GPU load. May be inaccurate. - `version`: Shows DXVK version. -- `api`: Shows the D3D feature level used by the application. Does not work correctly for D3D10 at the moment. +- `api`: Shows the D3D feature level used by the application. - `compiler`: Shows shader compiler activity - `samplers`: Shows the current number of sampler pairs used *[D3D9 Only]* |