diff options
author | Lilium <19245343+EndlesslyFlowering@users.noreply.github.com> | 2023-05-20 15:04:11 +0300 |
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committer | Joshie <joshua@froggi.es> | 2023-06-14 22:22:27 +0300 |
commit | 3fce9886f5059886e4626e63f660981ed2e0a818 (patch) | |
tree | e474e158bb110719f31dfae960b95e30e79dc13b /dxvk.conf | |
parent | 5d134b877a87c3b5e7f06300ee6724d0f53287cf (diff) |
[d3d9] implement 'clampNegativeLodBias' as a conf option
Diffstat (limited to 'dxvk.conf')
-rw-r--r-- | dxvk.conf | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -191,6 +191,15 @@ # d3d11.samplerLodBias = 0.0 # d3d9.samplerLodBias = 0.0 + +# Clamps any negative LOD bias to 0. Applies after samplerLodBias has been +# applied. May help with games that use a high negative LOD bias by default. +# +# Supported values: True, False + +# d3d9.clampNegativeLodBias = False + + # Declares vertex positions as invariant in order to solve # potential Z-fighting issues at a small performance cost. # |