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authorLilium <19245343+EndlesslyFlowering@users.noreply.github.com>2023-05-20 15:04:11 +0300
committerJoshie <joshua@froggi.es>2023-06-14 22:22:27 +0300
commit3fce9886f5059886e4626e63f660981ed2e0a818 (patch)
treee474e158bb110719f31dfae960b95e30e79dc13b /dxvk.conf
parent5d134b877a87c3b5e7f06300ee6724d0f53287cf (diff)
[d3d9] implement 'clampNegativeLodBias' as a conf option
Diffstat (limited to 'dxvk.conf')
-rw-r--r--dxvk.conf9
1 files changed, 9 insertions, 0 deletions
diff --git a/dxvk.conf b/dxvk.conf
index bde5a7e4..2bd54596 100644
--- a/dxvk.conf
+++ b/dxvk.conf
@@ -191,6 +191,15 @@
# d3d11.samplerLodBias = 0.0
# d3d9.samplerLodBias = 0.0
+
+# Clamps any negative LOD bias to 0. Applies after samplerLodBias has been
+# applied. May help with games that use a high negative LOD bias by default.
+#
+# Supported values: True, False
+
+# d3d9.clampNegativeLodBias = False
+
+
# Declares vertex positions as invariant in order to solve
# potential Z-fighting issues at a small performance cost.
#