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authorPhilip Rebohle <philip.rebohle@tu-dortmund.de>2021-11-02 02:14:46 +0300
committerPhilip Rebohle <philip.rebohle@tu-dortmund.de>2021-11-02 02:52:25 +0300
commit778aee0372b89f2ab1a9f3f91c1bf85c0a3f85d3 (patch)
treeaee784730967d745353545568dc06947f3624b65 /dxvk.conf
parent8912c7adb09d6c23b989a67567049df45029b1fa (diff)
[dxvk] Rework Nvidia HVV option
Diffstat (limited to 'dxvk.conf')
-rw-r--r--dxvk.conf12
1 files changed, 6 insertions, 6 deletions
diff --git a/dxvk.conf b/dxvk.conf
index 1e2592ba..f6acc200 100644
--- a/dxvk.conf
+++ b/dxvk.conf
@@ -227,18 +227,18 @@
# dxvk.useRawSsbo = Auto
-# Controls workaround for NVIDIA HVV Heap bug.
+# Controls Nvidia HVV behaviour.
#
-# Limits the budget of NVIDIA's HVV (host-visible,
-# device-local) heap to be half of the reported size. This is
-# needed to avoid NVIDIA driver bug 3114283, and defaults to
-# being enabled on all affected drivers.
+# Disables the host-visible, device-local heap on Nvidia drivers. This
+# is used to avoid NVIDIA driver bug 3114283 on affected drivers, as
+# well as in specific games on newer drivers.being enabled on all
+# affected drivers.
#
# Supported values:
# - Auto: Don't change the default
# - True, False: Always enable / disable
-# dxvk.halveNvidiaHVVHeap = Auto
+# dxvk.disableNvidiaHvvHeap = Auto
# Sets enabled HUD elements