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author | Joshua Ashton <joshua@froggi.es> | 2023-01-06 17:41:30 +0300 |
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committer | Philip Rebohle <25567304+doitsujin@users.noreply.github.com> | 2023-01-06 19:27:38 +0300 |
commit | c10b53ed3e4804dbde903914400641329bef805e (patch) | |
tree | 4b7e72ac8a2f563487fec3b58858d6db0b49fc52 /dxvk.conf | |
parent | 3375cdf1fac066904dab3ee3ba1248b0292fe339 (diff) |
[dxgi] Add dxgi.enableHDR option
Diffstat (limited to 'dxvk.conf')
-rw-r--r-- | dxvk.conf | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -1,3 +1,15 @@ +# Expose the HDR10 ColorSpace (DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020) +# to the application by default. +# This shows to the game that the global Windows 'HDR Mode' is enabled. +# Many (broken) games will need this to be set to consider exposing HDR output +# as determine it based on the DXGIOutput's current ColorSpace instead of +# using CheckColorSpaceSupport. +# This defaults to the value of the DXVK_HDR environment variable. +# +# Supported values: True, False + +# dxgi.enableHDR = True + # Create the VkSurface on the first call to IDXGISwapChain::Present, # rather than when creating the swap chain. Some games that start # rendering with a different graphics API may require this option, |