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authorJoshua Ashton <joshua@froggi.es>2023-01-06 17:41:30 +0300
committerPhilip Rebohle <25567304+doitsujin@users.noreply.github.com>2023-01-06 19:27:38 +0300
commitc10b53ed3e4804dbde903914400641329bef805e (patch)
tree4b7e72ac8a2f563487fec3b58858d6db0b49fc52 /dxvk.conf
parent3375cdf1fac066904dab3ee3ba1248b0292fe339 (diff)
[dxgi] Add dxgi.enableHDR option
Diffstat (limited to 'dxvk.conf')
-rw-r--r--dxvk.conf12
1 files changed, 12 insertions, 0 deletions
diff --git a/dxvk.conf b/dxvk.conf
index 5c274652..b5635a6e 100644
--- a/dxvk.conf
+++ b/dxvk.conf
@@ -1,3 +1,15 @@
+# Expose the HDR10 ColorSpace (DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020)
+# to the application by default.
+# This shows to the game that the global Windows 'HDR Mode' is enabled.
+# Many (broken) games will need this to be set to consider exposing HDR output
+# as determine it based on the DXGIOutput's current ColorSpace instead of
+# using CheckColorSpaceSupport.
+# This defaults to the value of the DXVK_HDR environment variable.
+#
+# Supported values: True, False
+
+# dxgi.enableHDR = True
+
# Create the VkSurface on the first call to IDXGISwapChain::Present,
# rather than when creating the swap chain. Some games that start
# rendering with a different graphics API may require this option,