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author | Philip Rebohle <philip.rebohle@tu-dortmund.de> | 2023-01-08 02:51:13 +0300 |
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committer | Philip Rebohle <philip.rebohle@tu-dortmund.de> | 2023-01-09 20:35:02 +0300 |
commit | e426ec09a1f5d02aa7b1589c40c083235df9df41 (patch) | |
tree | 21aa14b59ccb2df4dfa3f250a92e5e40c750785a /dxvk.conf | |
parent | 06fb93daf09ad6ccaa0ccd061b98ca9eccbfb090 (diff) |
[d3d11,dxbc] Add d3d11.forceSampleRateShading option
Diffstat (limited to 'dxvk.conf')
-rw-r--r-- | dxvk.conf | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -201,6 +201,15 @@ # d3d9.invariantPosition = True +# Forces per-sample rate shading when MSAA is enabled, rather than per-pixel +# shading. May improve visual clarity at a significant performance cost, but +# may also introduce visual issues in some games. +# +# Supported values: True, False + +# d3d11.forceSampleRateShading = False + + # Forces the sample count of all textures to 1, and performs # the needed fixups in resolve operations and shaders. # |