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AgeCommit message (Expand)Author
2022-08-06[d3d9] Remove generalHazards optionattachment-feedback-loopJoshua Ashton
2022-08-06[d3d9] Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_EXT for hazards if availableJoshua Ashton
2022-08-06[d3d9] Pass feedback loop aspect mask to backendJoshua Ashton
2022-08-06[d3d9] Enable extAttachmentFeedbackLoopLayout feature if availableJoshua Ashton
2022-08-06[dxvk] Add feedback loop aspect flags to bindRenderTargetsJoshua Ashton
2022-08-06[dxvk] Add hazard tracking to fragment output stateJoshua Ashton
2022-08-06[dxvk] Enable VK_EXT_attachment_feedback_loop_layout if availableJoshua Ashton
2022-08-06[dxvk] Support feedback loop layout in pickLayoutJoshua Ashton
2022-08-06[vulkan] Add feedback loop layout to getWritableAspectsForLayoutJoshua Ashton
2022-08-05[meta] Update Vulkan headers to 1.3.224Joshua Ashton
2022-08-05[d3d9] Disable fetch4 when binding an incompatible textureRobin Kertels
2022-08-05[dxso] Add bit selectors to D3D9ShaderSpecConstantManagerPhilip Rebohle
2022-08-05[dxso] Convert opIEqual 1 -> opINotEqual 0Joshua Ashton
2022-08-05[d3d9, dxso] Refactor spec constants to use a bitfield layoutJoshua Ashton
2022-08-05[dxso] Fix getting sampler type of vertex texturesJoshua Ashton
2022-08-05[d3d11] Track highest bound unordered access viewPhilip Rebohle
2022-08-05[d3d11] Track highest bound vertex bufferPhilip Rebohle
2022-08-05[d3d11] Track highest bound samplerPhilip Rebohle
2022-08-05[d3d11] Track highest bound shader resourcePhilip Rebohle
2022-08-05[d3d11] Track highest bound constant bufferPhilip Rebohle
2022-08-05[d3d11] Introduce D3D11MaxUsedBindingsPhilip Rebohle
2022-08-05[d3d11] Clean up after performing video blitPhilip Rebohle
2022-08-05[d3d11] Refactor shader statePhilip Rebohle
2022-08-05[d3d11] Add reset method to more context statePhilip Rebohle
2022-08-05[d3d11] Refactor unordered access view and output merger statePhilip Rebohle
2022-08-05[d3d11] Refactor sampler statePhilip Rebohle
2022-08-05[d3d11] Refactor shader resource statePhilip Rebohle
2022-08-05[d3d11] Refactor constant buffer statePhilip Rebohle
2022-08-05[d3d11] Change state restoring behaviour in SwapDeviceContextStatePhilip Rebohle
2022-08-05[d3d11] Change state clearing behaviour around deferred contextsPhilip Rebohle
2022-08-05[d3d11] Rename and factor out some state clearing methodsPhilip Rebohle
2022-08-05[dxvk] Always use init barrier set for initial transition in initImagePhilip Rebohle
2022-08-05[d3d11,d3d9] Lock context/device in EndFramePhilip Rebohle
2022-08-04[d3d11] Fix compiler error on GCC 10.3Philip Rebohle
2022-08-04[dxvk] Remove old resource binding methodsPhilip Rebohle
2022-08-04[dxvk] Use new binding methods for swapchain blitterPhilip Rebohle
2022-08-04[hud] Use new binding methods for HUD renderingPhilip Rebohle
2022-08-04[d3d11] Use new binding methods in video contextPhilip Rebohle
2022-08-04[d3d11] Move GetType and GetContextFlags to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move d3d11_context_common.* -> d3d11_context.*Philip Rebohle
2022-08-04[d3d11] Remove old D3D11DeviceContext classPhilip Rebohle
2022-08-04[d3d11] Move all remaining context code to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move remaining D3D11DeviceContext members to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move D3D10Multithread instance to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move Track*SequenceNumber methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move EmitCs and related methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move misc methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move Draw* and Dispatch* methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move ResolveSubresource to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move Apply* methods to D3D11CommonContextPhilip Rebohle