Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/doitsujin/dxvk.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2021-02-26[dxvk] Only pass needed amount of clear values when binding a framebufferattachment-stuffJoshua Ashton
2021-02-26[dxvk] Include fragment shader stage in render pass barrier as necessaryPhilip Rebohle
2021-02-26[vr] Use registry key to get OpenVR extensions list if available.Paul Gofman
2021-02-26[d3d9] Use ATTACHMENT_OPTIMAL layout for render targetsPhilip Rebohle
2021-02-26[dxvk] Actually transition source image in fragment shader blitsPhilip Rebohle
2021-02-26[d3d11] Fix RSGetViewports and RSGetScissorRectsPhilip Rebohle
2021-02-26[d3d11] Fix IAGetIndexBuffer with optimized index buffersPhilip Rebohle
2021-02-25[util] Add config for Mafia 2Joshie
2021-02-21[dxvk] Fix deferred clear logic for overlapping image viewsPhilip Rebohle
2021-02-21[dxbc] Set usesDerivatives for gather and LOD query operations as wellPhilip Rebohle
2021-02-21[d3d11] Use discardImageView in DiscardView1Philip Rebohle
2021-02-21[d3d11] Remove explicit spec constant for gamma texturePhilip Rebohle
2021-02-21[dxvk] Remove layout transition hack for presentable imagesPhilip Rebohle
2021-02-21[d3d11] Manually discard swap chain image view on presentPhilip Rebohle
2021-02-21[d3d9] Manually discard swap chain image view on presentPhilip Rebohle
2021-02-21[dxvk] Implement discardImageViewPhilip Rebohle
2021-02-21[dxbc] Clean up some texture handling codePhilip Rebohle
2021-02-20[dxvk] Fix resource tracking in attachment transitionsJoshua Ashton
2021-02-20[dxvk] Fix out of bounds read when uploading HUD textureJoshua Ashton
2021-02-20[dxvk] Add missing trackImage to changeImageLayoutPhilip Rebohle
2021-02-20[dxvk] Store VkImage in barrier set rather than DxvkImage*Philip Rebohle
2021-02-19[meta] Release 1.8v1.8Philip Rebohle
2021-02-19Revert "[d3d9] Don't minimise in WM_ACTIVATEAPP"Joshua Ashton
2021-02-18[build] Add optional build-idNicholas Fraser
2021-02-18[dxgi] Support multiple outputs per adapterPhilip Rebohle
2021-02-15[d3d9] Don't minimise in WM_ACTIVATEAPPJoshua Ashton
2021-02-15[dxvk] Use default layout for depth-stencil image descriptorsPhilip Rebohle
2021-02-15[d3d9] Mark generated mip maps as dirtyRobin Kertels
2021-02-15[d3d9] Regenerate auto mip gen textures in UpdateTextureRobin Kertels
2021-02-15[d3d9] Track dirty regions for UpdateTextureRobin Kertels
2021-02-14[dxvk] Add parameter to prepareImage to ignore clearsPhilip Rebohle
2021-02-14[dxvk] Do not transition non-shared images at the end of the command bufferPhilip Rebohle
2021-02-14[d3d11] Mark images as shared if necessaryPhilip Rebohle
2021-02-14[d3d9] Mark images as shared if necessaryPhilip Rebohle
2021-02-14[dxvk] Add shared flag to imagesPhilip Rebohle
2021-02-14[dxvk] Remove checkFramebufferBarrierPhilip Rebohle
2021-02-14[dxvk] Always prepare images not bound to the current FB when clearingPhilip Rebohle
2021-02-14[util] Spoof a nvidia card for DIRT 5Christopher Egert
2021-02-12[dxvk] Fix render target clears if attachments are not tightly packedPhilip Rebohle
2021-02-12[dxvk] Add method to query color attachment index from attachment indexPhilip Rebohle
2021-02-12[dxvk] Fix actual render target layout transitions for 3D imagesPhilip Rebohle
2021-02-12[dxvk] Make suspend parameter of spillRenderPass not optionalPhilip Rebohle
2021-02-12[dxvk] Suspend render pass for most image operationsPhilip Rebohle
2021-02-12[dxvk] Suspend render pass for certain render target clearsPhilip Rebohle
2021-02-12[dxvk] Introduce prepareImagePhilip Rebohle
2021-02-12[dxvk] Suspend render pass for buffer copies and render pass barriersPhilip Rebohle
2021-02-12[dxvk] Suspend render pass when updating framebufferPhilip Rebohle
2021-02-12[dxvk] Loosen render pass barriersPhilip Rebohle
2021-02-12[dxvk] Track current render target image layoutsPhilip Rebohle
2021-02-12[d3d11] Fix D3D11 bind flags and DXGI usage for swap chain imagesPhilip Rebohle