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AgeCommit message (Expand)Author
2021-03-11[d3d9] Use VK_VALVE_attachment_feedback_loop_layoutattachment_feedback_loopJoshua Ashton
2021-03-11[dxvk] Enable VK_VALVE_attachment_feedback_loop_layout extensionJoshua Ashton
2021-03-11[vulkan] Add headers for VK_VALVE_attachment_feedback_loop_layoutJoshua Ashton
2021-03-11Switch to the portable shebang to bashFabian Bornschein
2021-03-07[dxvk] Fix wrong aspect mask for clear copiesPhilip Rebohle
2021-03-06[dxvk] Pack vertex binding divisor into reserved 14-bit fieldPhilip Rebohle
2021-03-06[dxvk] Use clears to impelemnt image copies if possiblePhilip Rebohle
2021-03-06[dxvk] Store new image view when deferring clear/discard with matching subres...Philip Rebohle
2021-03-06[dxvk] Spill render pass when clearing overlapping viewsPhilip Rebohle
2021-03-05[dxvk] Merge clears with different views but identical subresourcesPhilip Rebohle
2021-03-05[dxvk] Disable NVIDIA HVV bug workaround on fixed driversLiam Middlebrook
2021-03-05[dxvk] Add option to disable workaround for NVIDIA HVV bugLiam Middlebrook
2021-03-04[d3d11] Perform bound-checking in GetBufferSlicePhilip Rebohle
2021-03-04[d3d11] Revert index buffer optimizationPhilip Rebohle
2021-03-04[dxvk] preserve order of devices with the same typeDadSchoorse
2021-03-04[dxvk] Fix incorrect barrier for fragment shader resolvePhilip Rebohle
2021-03-03[build] MSVC check cleanupJoshua Ashton
2021-03-03[build] Use --file-alignment=4096 with MinGWJoshua Ashton
2021-03-03[d3d9] Convert window position relative to its parent.RĂ©mi Bernon
2021-03-01[meta] Release 1.8.1v1.8.1Philip Rebohle
2021-03-01[dxvk] Fix potential iterator invalidation in deferClear/DiscardPhilip Rebohle
2021-02-28[d3d9] Don't implicit discard if read lockedJoshua Ashton
2021-02-28[d3d9] Allow implicit discard for all backed buffersJoshua Ashton
2021-02-28[util] Add custom vendor id for Warhammer OnlineJoshua Ashton
2021-02-28[dxso] Don't warn about Phase opcodeJoshua Ashton
2021-02-27[meta] Add missing D3D9 options to dxvk.confJoshua Ashton
2021-02-27[d3d9] Cleanup options codeJoshua Ashton
2021-02-27[util] Add config for Warhammer OnlineJoshua Ashton
2021-02-27[d3d9] Clean up resource locking codeJoshua Ashton
2021-02-27[d3d9] Add d3d9.allowImplicitDiscard optionJoshua Ashton
2021-02-27[d3d9] Add option to use device local memory for constant buffersJoshua Ashton
2021-02-27[d3d9] Fix various issues in UpdateTextureRobin Kertels
2021-02-27[meta] Update READMEJoshie
2021-02-27[d3d9] Use DxvkSwapchainBlitter for presentationPhilip Rebohle
2021-02-27[d3d11] Use DxvkSwapchainBlitter for presentationPhilip Rebohle
2021-02-27[dxvk] Introduce DxvkSwapchainBlitter and new presentation shadersPhilip Rebohle
2021-02-27[hud] Explicitly set up viewport statePhilip Rebohle
2021-02-27[build] Add Github Actions workflowsJoshua Ashton
2021-02-26[dxvk] Only pass needed amount of clear values when binding a framebufferJoshua Ashton
2021-02-26[dxvk] Include fragment shader stage in render pass barrier as necessaryPhilip Rebohle
2021-02-26[vr] Use registry key to get OpenVR extensions list if available.Paul Gofman
2021-02-26[d3d9] Use ATTACHMENT_OPTIMAL layout for render targetsPhilip Rebohle
2021-02-26[dxvk] Actually transition source image in fragment shader blitsPhilip Rebohle
2021-02-26[d3d11] Fix RSGetViewports and RSGetScissorRectsPhilip Rebohle
2021-02-26[d3d11] Fix IAGetIndexBuffer with optimized index buffersPhilip Rebohle
2021-02-25[util] Add config for Mafia 2Joshie
2021-02-21[dxvk] Fix deferred clear logic for overlapping image viewsPhilip Rebohle
2021-02-21[dxbc] Set usesDerivatives for gather and LOD query operations as wellPhilip Rebohle
2021-02-21[d3d11] Use discardImageView in DiscardView1Philip Rebohle
2021-02-21[d3d11] Remove explicit spec constant for gamma texturePhilip Rebohle