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AgeCommit message (Expand)Author
2022-08-07[d3d11] Use bindVertexBufferRange whenever possiblebind-view-reworkPhilip Rebohle
2022-08-07[d3d11] Use bindIndexBufferRange whenever possiblePhilip Rebohle
2022-08-07[dxvk] Introduce bindVertexBufferRange and bindIndexBufferRangePhilip Rebohle
2022-08-07[d3d11] Change how resourece binding treats null resourcesPhilip Rebohle
2022-08-07[d3d11] Don't return undefined slices from GetBufferSlicePhilip Rebohle
2022-08-07[dxvk] Handle bound buffers with zero size in the backendPhilip Rebohle
2022-08-07[d3d11] Fix bad signature of various BindToContext methodsPhilip Rebohle
2022-08-07[d3d11] Fix some possible constant buffer binding bugsPhilip Rebohle
2022-08-07[dxvk] Make shader stage parameter in bindShader a template parameterPhilip Rebohle
2022-08-07[d3d9,d3d11] Make GetShaderStage functions constexprPhilip Rebohle
2022-08-07[dxvk] Remove bindResourceView methodPhilip Rebohle
2022-08-07[dxvk] Use new resource view binding methods in swapchain blitterPhilip Rebohle
2022-08-07[hud] Use new resource view binding methodsPhilip Rebohle
2022-08-07[d3d9] Use new resource view binding methodsPhilip Rebohle
2022-08-07[d3d11] Use new resource view binding methodsPhilip Rebohle
2022-08-07[dxvk] Introduce bindResourceImageView and bindResourceBufferView methodsPhilip Rebohle
2022-08-07[dxvk] Use vertex extent from vertex binding infoPhilip Rebohle
2022-08-07[d3d11] Compute vertex extent in CreateInputLayoutPhilip Rebohle
2022-08-07[d3d9] Compute vertex extent in BindInputLayoutPhilip Rebohle
2022-08-07[dxvk] Add vertex extent to vertex binding infoPhilip Rebohle
2022-08-07[d3d9] Change texture before updating fetch4Robin Kertels
2022-08-06[util] Disable unmapping for Saints Row 2Blisto91
2022-08-06[dxso] Setup spec ubo for pixel shadersGeorg Lehmann
2022-08-06[d3d9] Fix FF VS fog with GPLGeorg Lehmann
2022-08-06[d3d9] Support for graphics pipeline librariesJoshua Ashton
2022-08-06[d3d9] Clean up fetch4 handlingJoshua Ashton
2022-08-06[d3d9] Remove generalHazards optionJoshua Ashton
2022-08-06[d3d9] Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_EXT for hazards if availableJoshua Ashton
2022-08-06[d3d9] Pass feedback loop aspect mask to backendJoshua Ashton
2022-08-06[d3d9] Enable extAttachmentFeedbackLoopLayout feature if availableJoshua Ashton
2022-08-06[dxvk] Add feedback loop aspect flags to bindRenderTargetsJoshua Ashton
2022-08-06[dxvk] Add hazard tracking to fragment output stateJoshua Ashton
2022-08-06[dxvk] Enable VK_EXT_attachment_feedback_loop_layout if availableJoshua Ashton
2022-08-06[dxvk] Support feedback loop layout in pickLayoutJoshua Ashton
2022-08-06[vulkan] Add feedback loop layout to getWritableAspectsForLayoutJoshua Ashton
2022-08-06[meta] Update Vulkan headers to 1.3.224Joshua Ashton
2022-08-06[dxvk] Also consider built-ins declared via OpMemberDecoratePhilip Rebohle
2022-08-06[dxvk] Don't use pipeline libraries for VS that doesn't export positionPhilip Rebohle
2022-08-06[dxvk] Get rid of MaxNumActiveBindingsPhilip Rebohle
2022-08-06[dxvk] Don't use MaxNumActiveBindings for descriptor updatesPhilip Rebohle
2022-08-06[dxvk] Don't use MaxNumActiveBindings when creating descriptor set layoutsPhilip Rebohle
2022-08-05[dxvk] Use existing bit mask iterator when updating descriptor setsPhilip Rebohle
2022-08-05[d3d9] Disable fetch4 when binding an incompatible textureRobin Kertels
2022-08-05[dxso] Add bit selectors to D3D9ShaderSpecConstantManagerPhilip Rebohle
2022-08-05[dxso] Convert opIEqual 1 -> opINotEqual 0Joshua Ashton
2022-08-05[d3d9, dxso] Refactor spec constants to use a bitfield layoutJoshua Ashton
2022-08-05[dxso] Fix getting sampler type of vertex texturesJoshua Ashton
2022-08-05[d3d11] Track highest bound unordered access viewPhilip Rebohle
2022-08-05[d3d11] Track highest bound vertex bufferPhilip Rebohle
2022-08-05[d3d11] Track highest bound samplerPhilip Rebohle