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2022-08-04[d3d11] Track highest bound unordered access viewd3d11-clear-state-optPhilip Rebohle
2022-08-04[d3d11] Track highest bound vertex bufferPhilip Rebohle
2022-08-04[d3d11] Track highest bound samplerPhilip Rebohle
2022-08-04[d3d11] Track highest bound shader resourcePhilip Rebohle
2022-08-04[d3d11] Track highest bound constant bufferPhilip Rebohle
2022-08-04[d3d11] Introduce D3D11MaxUsedBindingsPhilip Rebohle
2022-08-04[d3d11] Clean up after performing video blitPhilip Rebohle
2022-08-04[d3d11] Refactor shader statePhilip Rebohle
2022-08-04[d3d11] Add reset method to more context statePhilip Rebohle
2022-08-04[d3d11] Refactor unordered access view and output merger statePhilip Rebohle
2022-08-04[d3d11] Refactor sampler statePhilip Rebohle
2022-08-04[d3d11] Refactor shader resource statePhilip Rebohle
2022-08-04[d3d11] Refactor constant buffer statePhilip Rebohle
2022-08-04[d3d11] Change state restoring behaviour in SwapDeviceContextStatePhilip Rebohle
2022-08-04[d3d11] Change state clearing behaviour around deferred contextsPhilip Rebohle
2022-08-04[d3d11] Rename and factor out some state clearing methodsPhilip Rebohle
2022-08-04[d3d11] Fix compiler error on GCC 10.3Philip Rebohle
2022-08-04[dxvk] Remove old resource binding methodsPhilip Rebohle
2022-08-04[dxvk] Use new binding methods for swapchain blitterPhilip Rebohle
2022-08-04[hud] Use new binding methods for HUD renderingPhilip Rebohle
2022-08-04[d3d11] Use new binding methods in video contextPhilip Rebohle
2022-08-04[d3d11] Move GetType and GetContextFlags to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move d3d11_context_common.* -> d3d11_context.*Philip Rebohle
2022-08-04[d3d11] Remove old D3D11DeviceContext classPhilip Rebohle
2022-08-04[d3d11] Move all remaining context code to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move remaining D3D11DeviceContext members to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move D3D10Multithread instance to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move Track*SequenceNumber methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move EmitCs and related methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move misc methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move Draw* and Dispatch* methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move ResolveSubresource to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move Apply* methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move internal resource update methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move GenerateMips to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move Clear* methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move Copy* methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move SetPredication to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move Discard* methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move SO* methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move RS* methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move ClearState and RestoreState to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move CSSetUnorderedAccessViews to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move *SetSamplers methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move *SetShaderResources methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move *SetConstantBuffers methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move *SetShader methods to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move IA* functions to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Move OM* functions to D3D11CommonContextPhilip Rebohle
2022-08-04[d3d11] Add hazard tracking methods to D3D11CommonContextPhilip Rebohle