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AgeCommit message (Expand)Author
2021-01-08[d3d11] Fix forward declaration of ID3D11Texture2Dd3d11-forward-decl-fixJoshie
2021-01-08[d3d11] Disallow mismatching shader bytecode and typeJoshua Ashton
2021-01-08[dxvk] Use wineopenxr to apply required OpenXR extensionsAndrew Eikum
2021-01-08[d3d11] Extend interop interfaces for OpenXR supportAndrew Eikum
2021-01-08[d3d9] End query before the stall heuristic flushRobin Kertels
2021-01-08[d3d9] Extend query stall tracking to other query typesRobin Kertels
2021-01-08[d3d9] Cache query dataRobin Kertels
2021-01-06[d3d11] Fix device ref counting from queries. (#1887)gofman
2021-01-04[meta] Delete 2020Philip Rebohle
2021-01-04[meta] Move SSE/SSE2 enablement out of cross filesPhilip Rebohle
2021-01-04fix d3d11 header for MinGW 9 (#1883)oltolm
2021-01-02Use new section for c/cpp args and link_args (#1878)Kron4ek
2021-01-02[util] Set invariantPosition for Devil May Cry 5 (#1863)PendingChaos
2021-01-02[util] Set enableRtOutputNaNFixup for Empire of Sin (#1858)Jason Bagavatsingham
2021-01-02[util] set enableRtOutputNanFixup for VRChat (#1872)Samuel Pitoiset
2020-12-26[util] Enable apitrace mode for EverquestRobin Kertels
2020-12-14[util] Enable apitraceMode for Tomb Raider LegendRobin Kertels
2020-12-14[d3d9] Implement apitraceMode optionRobin Kertels
2020-12-14Revert "[d3d9] Only use DEVICE_LOCAL memory for small dynamic buffers"Robin Kertels
2020-12-14[d3d9] Always slightly bias viewport, regardless of sizeJoshua Ashton
2020-12-11[util] Set invariantPosition for Monster Hunter World (#1850)PendingChaos
2020-12-06[hud] Fix up nonsensical scaling factorsPhilip Rebohle
2020-12-06[hud] Initialize scale to 1Philip Rebohle
2020-12-06[dxvk] Add transform feedback buffer usage to dummy bufferPhilip Rebohle
2020-12-02[hud] Fix typoPhilip Rebohle
2020-12-02[meta] Release 1.7.3v1.7.3Philip Rebohle
2020-12-02[meta] Update READMEPhilip Rebohle
2020-12-02[hud] Fix positioning of compiler item when scaledPhilip Rebohle
2020-12-01[hud] Implement HUD scalingPhilip Rebohle
2020-12-01[hud] Draw lines as triangle stripPhilip Rebohle
2020-11-30[dxvk] Remove conditional rendering from backendPhilip Rebohle
2020-11-30[d3d11] Remove predication-related codePhilip Rebohle
2020-11-27[dxvk] Increase queued command buffer limit to 18Philip Rebohle
2020-11-27[dxvk] Decide memory priority based on access flags rather than usagePhilip Rebohle
2020-11-27[util] Fix config for EverQuest2Joshua Ashton
2020-11-26[util] Enable alpha test wiggle room for EverQuest 2Joshua Ashton
2020-11-26[dxso] Implement option for alpha test wiggle roomJoshua Ashton
2020-11-25Revert "[meta] Update README"Philip Rebohle
2020-11-24[dxbc] Conditionally return zeroes for unbound textures in shaderPhilip Rebohle
2020-11-24[dxbc] Use opSelect for unbound texel fetch instructionsPhilip Rebohle
2020-11-24[dxvk] Pass size of 0 for dummy vertex bufferPhilip Rebohle
2020-11-24[d3d9] Enable null descriptors for D3D9Joshua Ashton
2020-11-24[hud] Use textureLod in fragment shaderPhilip Rebohle
2020-11-24[dxso] Handle extraneous writemasks in matrix opsJoshua Ashton
2020-11-21[d3d11] Support different strides for merged indirect drawsPhilip Rebohle
2020-11-21[dxvk] Increase query pool sizesPhilip Rebohle
2020-11-21[dxvk] Eliminate back-to-back clears when no render pass is activePhilip Rebohle
2020-11-21[dxbc] Fix up incorrect infinity returned by f32tof16Philip Rebohle
2020-11-20[dxgi] Allow creating R16_SFLOAT views for D16_UNORM imagesPhilip Rebohle
2020-11-20[meta] Update READMEPhilip Rebohle