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AgeCommit message (Expand)Author
2020-11-11[d3d11] Define ordinals for exportsd3d11-ordinalsJoshua Ashton
2020-11-06Update URL to HTTPS (#1807)TotalCaesar659
2020-10-24[dxgi] Actually expose new DXGI interfacesPhilip Rebohle
2020-10-23[meta] Update READMEPhilip Rebohle
2020-10-23[dxgi] Implment IDXGIFactory7Philip Rebohle
2020-10-23[dxgi] Implement IDXGIFactory6Philip Rebohle
2020-10-22[dxbc] Fix operand modifiers on 64-bit typesPhilip Rebohle
2020-10-07[meta] Release 1.7.2v1.7.2Philip Rebohle
2020-10-07[dxvk] Catch exceptions of type DxvkError on CS threadPhilip Rebohle
2020-10-07[dxvk] Throw error in case a pipeline layout uses too many bindingsPhilip Rebohle
2020-10-07[dxvk] Bump state cache version to v9Philip Rebohle
2020-10-07[dxvk] Increase maximum active binding count to 384Philip Rebohle
2020-10-06[util]: Set enableRtOutputNaNFixup for Art of RallyRhys Perry
2020-09-26[util] Set enableRtOutputNanFixup for some Chilla's Art gamesSamuel Pitoiset
2020-09-26[util] Set enableRtOutputNaNFixup for The Dungeon of NaheulbeukSamuel Pitoiset
2020-09-26[d3d9] Only define the push constants we useJoshua Ashton
2020-09-26[d3d9] Only read point scale push constant in fixed functionJoshua Ashton
2020-09-26[d3d9] Handle specular fog factor for fixed functionJoshua Ashton
2020-09-26[d3d9] Fix typo declaring fixed func fog inputsJoshua Ashton
2020-09-23Fix spelling error in the d3d9.strictConstantCopies description.Albin Engström
2020-09-17[d3d11] Handle null pointers in CopySubresourceRegion1.Philip Rebohle
2020-09-14[d3d11] Don't use clamped constant buffer range for bounds checkingRobin Kertels
2020-09-14[dxbc] Bounds-check temporary array storesRhys Perry
2020-09-14[d3d11] Clamp and validate bound constant buffer rangePhilip Rebohle
2020-09-11[dxso] Allocate shader compiler on the heapJoshua Ashton
2020-09-11[d3d9] Reduce copying around of shader metadata at Create timeJoshua Ashton
2020-09-11[dxvk] Add helper to retrieve SHA1 hash from shader keyJoshua Ashton
2020-09-10Handle non-ASCII characters properly in pathsishitatsuyuki
2020-09-05[d3d11] Fix incorrect layer count for some non-PoT 3D RTVsPhilip Rebohle
2020-09-04[dxgi] Add B8G8A8X8 formats to GetMonitorFormatBppPhilip Rebohle
2020-08-24[meta] Update READMEPhilip Rebohle
2020-08-24[util] Add option to disable log files entirelyPhilip Rebohle
2020-08-22[dxvk] Only use half of the DEVICE_LOCAL | HOST_VISIBLE heap on NvidiaPhilip Rebohle
2020-08-22[dxvk] Introduce memory heap budgetPhilip Rebohle
2020-08-18[d3d9] Implement YV12 video formatJoshua Ashton
2020-08-15[d3d9] Handle edge cases around implicit discardRobin Kertels
2020-08-13[meta] Release 1.7.1v1.7.1Philip Rebohle
2020-08-13[util] Enable apitrace mode for Monster Hunter WorldPhilip Rebohle
2020-08-13[dxvk] Remove optional memory property flags one by onePhilip Rebohle
2020-08-13[util] Enable apitrace mode for Darksiders Warmastered EditionPhilip Rebohle
2020-08-13[dxvk] Add new 4444 formats to format listPhilip Rebohle
2020-08-10[d3d9] Use VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXTJoshua Ashton
2020-08-10[dxgi] Use VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT if availablePhilip Rebohle
2020-08-10[dxvk] Enable VK_EXT_4444_formats if availablePhilip Rebohle
2020-08-10[include] Update Vulkan headersPhilip Rebohle
2020-08-10[d3d9] Do implicit discard when locking system memory resourcesRobin Kertels
2020-08-07[d3d9] Rename BT.703 to BT.709Joshua Ashton
2020-08-07[util] Enable d3d9.memoryTrackTest for Anarchy OnlineKevin Schmidt
2020-08-07[d3d9] Optimize NV12 conversion to use a macropixel of [2, 1]Joshua Ashton
2020-08-07[d3d9] Replace macropixel size with plane countJoshua Ashton