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AgeCommit message (Expand)Author
2020-05-21[d3d9] Improve sampler anisotropy normalizationd3d9-anisotropyJoshua Ashton
2020-05-21[d3d9] Check mip filter for anisotropyJoshua Ashton
2020-05-19[dxvk] Default to fragment shader resolved on official AMD driversPhilip Rebohle
2020-05-19[dxvk] Fix framebuffer resolve barriersPhilip Rebohle
2020-05-19[d3d9] Allow D3DFMT_NULL as RenderTargetFormat in CheckDepthStencilMatchChristopher Egert
2020-05-19[tests] Add tests for D3DFMT_NULL format queryingJoshua Ashton
2020-05-19[tests] Fix d3d9_triangleJoshua Ashton
2020-05-18[util] Enable d3d9.invariantPosition for Halo/Hale CEDadSchoorse
2020-05-16[meta] Release 1.7v1.7Philip Rebohle
2020-05-13[d3d9] Set scissor to the viewport if that's smallerRobin Kertels
2020-05-12[dxvk] Use access flags rather than usage when tracking gfx barriersPhilip Rebohle
2020-05-12[d3d11] Always enable STORAGE_BUFFER_BIT usage for srv/uav buffersPhilip Rebohle
2020-05-11[d3d11] Require multiDrawIndirect feature for Feature Level 11.0Philip Rebohle
2020-05-10[vulkan] Remove VulkanFn wrapperPhilip Rebohle
2020-05-09[dxso] Implicitly define Color inputs as centroid in PS <= 2Joshua Ashton
2020-05-07[d3d9] Only dirty ff pixel shader if set texture is in PS binding rangeJoshua Ashton
2020-05-07[d3d9] Dirty fixed function pixel shader on texture type changeJoshua Ashton
2020-05-07[d3d9] Make texture stage state args mask easier to readJoshua Ashton
2020-05-07[d3d9] Unbind depth image views on device resetJoshua Ashton
2020-05-07[d3d9] Cleanup SetStateTextureStageState dirty flagsJoshua Ashton
2020-05-07[d3d9] Convert border color to float in CS threadJoshua Ashton
2020-05-07[d3d9] Use unordered comparison opposed to isnanJoshua Ashton
2020-05-07[d3d9] Replace clamp with min in sampler normalizationJoshua Ashton
2020-05-05[dxvk] Use compute queue for transfers if DMA queue is not availablePhilip Rebohle
2020-05-05[tests] Improve HLSL compilerPhilip Rebohle
2020-05-04[d3d9] Disable old border color hack if custom border colors are supportedPhilip Rebohle
2020-05-04[d3d9] Enable custom border color features if availablePhilip Rebohle
2020-05-04[d3d11] Enable custom border color features if availablePhilip Rebohle
2020-05-04[dxvk] Use custom border colors if availablePhilip Rebohle
2020-05-04[dxvk] Refactor DxvkSampler::getBorderColorPhilip Rebohle
2020-05-04[dxvk] Pass device to sampler constructorPhilip Rebohle
2020-05-04[dxvk] Enable VK_EXT_custom_border_color if availablePhilip Rebohle
2020-05-04[meta] Update Vulkan headersPhilip Rebohle
2020-05-02[dxvk] Don't stall SDMA command buffer for image initializationPhilip Rebohle
2020-05-02[dxvk] Optimize clearDepthStencilImage barrierPhilip Rebohle
2020-05-02[dxvk] Optimize clearColorImage barrierPhilip Rebohle
2020-05-02[dxvk] Use initializeImage in clearColorImagePhilip Rebohle
2020-05-02[dxvk] Add initializeImage helperPhilip Rebohle
2020-05-02[dxvk] Actually reinitialize image if necessaryPhilip Rebohle
2020-05-02[dxvk] Fix acquire barrier in clearCompressedColorImagePhilip Rebohle
2020-05-02[dxvk] Fix acquire barriers in resolveImageHwPhilip Rebohle
2020-05-02[dxvk] Fix acquire barrier in updateImagePhilip Rebohle
2020-05-02[dxvk] Fix blit acquire barriersPhilip Rebohle
2020-05-02[dxvk] Fix access mask in clearImageViewFbPhilip Rebohle
2020-05-02[dxvk] Fix acquire barriers in copyImageHwPhilip Rebohle
2020-05-02[dxvk] Simplify barriers around meta copy operationsPhilip Rebohle
2020-05-02[dxvk] Emit graphics barriers upon spilling render passPhilip Rebohle
2020-05-02[dxvk] Remove store op from render pass opsPhilip Rebohle
2020-05-02[dxvk] Optimize regular render pass barriersPhilip Rebohle
2020-05-02[dxvk] Reintroduce EXTERNAL->0 subpass dependencyPhilip Rebohle