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AgeCommit message (Expand)Author
2021-07-24[d3d9] Optimize clears with rt mask and better ref trackingd3d9-cleanups-joshJoshua Ashton
2021-07-24[d3d9] Return const refs for image/buffers + format mapping in CommonTextureJoshua Ashton
2021-07-24[d3d9] Move m_lod after m_subresourcesJoshua Ashton
2021-07-24[d3d9] Track NULL state per-subresourceJoshua Ashton
2021-07-24[d3d9] Fix code-style of D3D9Subresource and inlineJoshua Ashton
2021-07-24[d3d9] Do a little packing of subresource membersJoshua Ashton
2021-07-24[d3d9] Unionize render target and depth stencil viewsJoshua Ashton
2021-07-24[d3d9] Return const view references in D3D9SubresourceJoshua Ashton
2021-07-24[d3d9] Make D3D9_COMMON_TEXTURE_DESC smallerJoshua Ashton
2021-07-24[d3d9] Common buffer header cleanups and docsJoshua Ashton
2021-07-24[d3d9] Return const buffer references in D3D9CommonBufferJoshua Ashton
2021-07-24[d3d9] Remove D3D9CommonBuffer::GetDescJoshua Ashton
2021-07-24[d3d9] Minor buffer code-style cleanupsJoshua Ashton
2021-07-24[d3d9] Adapter cleanupsJoshua Ashton
2021-07-23[build] Disable shallow cloning in GitHub actionsRobin Lange
2021-07-23[d3d9] Set correct usage flags for large temporary staging buffersRobin Kertels
2021-07-23[d3d9] Ignore NO_DIRTY_UPDATE for POOL_DEFAULT resourcesRobin Kertels
2021-07-23[d3d9] Fix pitch when copying straight from mapping bufferRobin Kertels
2021-07-23[d3d9] Fix UpdateTexture extentRobin Kertels
2021-07-21[util] Merge GTA IV configsRobin Kertels
2021-07-19[dxvk] Support destination pitch in packImageDataPhilip Rebohle
2021-07-14[d3d9] Add dirty texture trackingJoshua Ashton
2021-07-14[d3d9] Only use staging buffers for uploads once we've stalled on the resourceRobin Kertels
2021-07-14[d3d9] Adjust waiting in LockBuffer to staging buffer uploadRobin Kertels
2021-07-14[d3d9] Validate srcRect and dstPoint in UpdateSurfaceRobin Kertels
2021-07-14[d3d9] Never init pSharedHandle.Georg Lehmann
2021-07-10[d3d9] Fix FlushImage extent for smaller mip mapsRobin Kertels
2021-07-09[d3d9] Always use cached memory for texture mapping buffersRobin Kertels
2021-07-09[d3d9] Fix NV12 conversionJoshua Ashton
2021-07-09[tests] Add d3d9_bc_update_surface testJoshua Ashton
2021-07-07[d3d11] Fix handling sRGB UAV imagesPhilip Rebohle
2021-07-05[util] Fix indexing of non-float vectorsJoshie
2021-07-03[d3d9] Remove extra spaces in def fileConnor Abbott
2021-07-03Don't add def file as an objectConnor Abbott
2021-07-03[dxgi] Call QueryPerformanceCounter directlyConnor Abbott
2021-07-03Do not try to load libraries natively under __WINE__Connor Abbott
2021-07-03Don't hardcode windres locationConnor Abbott
2021-07-02[dxvk] Enable disableMsaa option for World of Final FantasyPhilip Rebohle
2021-07-02[d3d11] Add d3d11.disableMsaa option to disable multisamplingPhilip Rebohle
2021-07-02[dxbc] Implement hack to treat multisampled textures as normal texturesPhilip Rebohle
2021-07-01[d3d11] Initialize buffer flags in D3D11UnorderedAccessView::GetDescFromResou...Paul Gofman
2021-07-01[d3d9] Respect 4 byte pitch when reading back textureRobin Kertels
2021-07-01[d3d9] Fix texture dirty box clearingRobin Kertels
2021-06-30[d3d9] Enable robustBufferAccess2 feature if availablePhilip Rebohle
2021-06-30[d3d9] Ensure that the bound UP vertex buffer region is large enoughPhilip Rebohle
2021-06-29[build] Define _WINNT_WIN32 on MinGWPhilip Rebohle
2021-06-29[dxvk] Fix potential undesired host-visible buffer invalidationPhilip Rebohle
2021-06-29[dxvk] Use custom sync primitivesPhilip Rebohle
2021-06-29[util] Implement custom sync primitivesPhilip Rebohle
2021-06-28[util] Use FIFO_RELAXED present mode Earth Defense Force 5 (#2127)Tobias Langendorf