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2020-02-14[d3d9] Defer managed texture uploads until PrepareDraw and when neededd3d9-deferred-managed-texture-uploadJoshua Ashton
2020-02-14[util] Add clearAll helper to bitsetJoshua Ashton
2020-02-14[d3d9] Use bitsets for bool subresource arraysJoshua Ashton
2020-02-14[util] Add exchange helper to bitsetJoshua Ashton
2020-02-14[d3d9] Don't expose formats with alpha as adapter formatsJoshua Ashton
2020-02-13[d3d9] Hold a private reference to FVF-generated vertex declsJoshua Ashton
2020-02-13[dxbc] Fix memory semantics for atomic operationsPhilip Rebohle
2020-02-13[d3d11] Validate subresource index in copy operationsPhilip Rebohle
2020-02-12[dxbc] Fix line tessellation factor orderingPhilip Rebohle
2020-02-10[d3d9] Genericise video format conversionJoshua Ashton
2020-02-10[tests] Add alpha test > 255 to this triangle messJoshua Ashton
2020-02-10[d3d9] Handle invalid alpha ref correctlyPhilip Rebohle
2020-02-10[d3d9] Implment fixed-function clippingPhilip Rebohle
2020-02-10[d3d9] Fix multiplication order in D3D9StateBlock::MultiplyStateTransformJoshua Ashton
2020-02-10[d3d9] Mark vertex blend dirty in MultiplyTransform if neededJoshua Ashton
2020-02-10[d3d9] Reverse multiplication order in MultiplyTransformJoshua Ashton
2020-02-10[d3d9] Remove SRGB variant from Q8W8V8U8Joshua Ashton
2020-02-09[util] Disable VR for SubnauticaPhilip Rebohle
2020-02-09[d3d9] Implement D3DTOP_BUMPENVMAPLUMINANCEJoshua Ashton
2020-02-09[d3d9] Implement D3DTOP_BUMPENVMAPJoshua Ashton
2020-02-08[d3d9] Reupload fixed func ps data if stage constant changesJoshua Ashton
2020-02-08[util] Enable forced TGSM barriers for F1 2019Philip Rebohle
2020-02-08[dxbc] Add option to force memory barriers after shared memory storesPhilip Rebohle
2020-02-07[d3d9] Use linear sampler for upscaling if extents don't match on PresentJoshua Ashton
2020-02-07[util] Enable invariant position for Saint's Row III / IVPhilip Rebohle
2020-02-07[meta] Release 1.5.4v1.5.4Philip Rebohle
2020-02-07[d3d9] Return D3D_OK in CreateTexture even if AUTOGENMIPMAP flag is strippedJoshua Ashton
2020-02-07[d3d9] Check correct sampler bitfield when applying/capturing sampler stateJoshua Ashton
2020-02-06[util] Disable OpenVR for RaftPhilip Rebohle
2020-02-06[d3d9] Simplify dirty check for shader constantsPhilip Rebohle
2020-02-06[d3d9] Store copy of shader metadata in constant setPhilip Rebohle
2020-02-06[dxso] Fix GCC warning for an unused variablePhilip Rebohle
2020-02-06[d3d9] Fix GCC warnings for unsigned->signed comparisonsPhilip Rebohle
2020-02-06[d3d9] Don't arbitrarily set fog scale to 0Philip Rebohle
2020-02-05[d3d9] Validate blit regions are in rangeJoshua Ashton
2020-02-05[d3d9] Error on StretchRect when not D3DPOOL_DEFAULTJoshua Ashton
2020-02-05[dxso] Initialize vPos in shaders if we have pixel fogJoshua Ashton
2020-02-03[dxvk] Skip over adapters not supporting Vulkan 1.1Philip Rebohle
2020-01-31[util] Include ostream in util_rc_ptr.hFrantiĊĦek Zatloukal
2020-01-31[dxso] Apply projection before bumpmapping in TexBemJoshua Ashton
2020-01-30[meta] Release 1.5.3v1.5.3Philip Rebohle
2020-01-30[d3d9] Unbind fragment shader for ProcessVerticesJoshua Ashton
2020-01-29[dxso] Handle writemask in TexKill opJoshua Ashton
2020-01-28Revert "[util] Disable float emulation for Hat in Time"Philip Rebohle
2020-01-28[d3d11] Re-introduce client API HUD itemPhilip Rebohle
2020-01-28[d3d11] Introduce COM interface to set and get API versionPhilip Rebohle
2020-01-28[d3d9] Re-introduce client API HUD itemPhilip Rebohle
2020-01-28[hud] Add parameter to allow placing HUD itemsPhilip Rebohle
2020-01-28[hud] Don't initialize client API HUD item by defaultPhilip Rebohle
2020-01-28[dxvk] Don't oversubscribe memory heaps on UMA devicesPhilip Rebohle