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AgeCommit message (Expand)Author
2023-03-08[d3d9] Refactor state blocks to allocate dynamically.d3d9-dynamic-state-blockJoshua Ashton
2023-02-07[util] Far Cry 2: Set VendorId to Nvidia, enable apitraceMode (#3241)TacoDeBoss
2023-01-31[d3d11] Improve video processor caps query stubsPaul Gofman
2023-01-28[dxgi] Fix potential division by zero in log statementJens Peters
2023-01-27[dxvk] Fix small_vector sizePhilip Rebohle
2023-01-24[meta] Release 2.1v2.1Philip Rebohle
2023-01-23[dxgi,d3d9] Use global singleton for DXVK instancesfactory-singletonPhilip Rebohle
2023-01-23[util] Add Singleton helperPhilip Rebohle
2023-01-23[hud] Display more useful driver info in HUDPhilip Rebohle
2023-01-22[dxgi] Implement IDXGIVkInteropFactory for DXGI factorydxgi-interop-factoryPhilip Rebohle
2023-01-22[dxgi] Define IDXGIVkInteropFactory interfacePhilip Rebohle
2023-01-21[dxvk] Get rid of global timeline semaphorePhilip Rebohle
2023-01-21[dxvk] Invalidate all v16 cache filesPhilip Rebohle
2023-01-21[dxvk] Fix reading out-of-bounds memory in state cachePhilip Rebohle
2023-01-20[dxvk] Also reset descriptor pool when only one pool is in usePhilip Rebohle
2023-01-20[dxvk] Tweak descriptor pool numbersPhilip Rebohle
2023-01-18[vulkan] Try loading winevulkan.dll before vulkan-1.dllload-winevulkanPhilip Rebohle
2023-01-18[dxvk] Drop shader module workaround for compute pipelines.Philip Rebohle
2023-01-17[util] Disable unmapping for BlazBlue CentralfictionBlisto91
2023-01-17[d3d11] Implement more accurate resource tracking on deferred contextsPhilip Rebohle
2023-01-17[d3d11] Improve flushing around deferred context submissionsPhilip Rebohle
2023-01-17[d3d11] Consider flushing after each CS chunkPhilip Rebohle
2023-01-17[d3d11] Use new flush heuristicPhilip Rebohle
2023-01-17[d3d11] Determine pending commands based on sequence numberPhilip Rebohle
2023-01-17[util] Add helper class for common flush heuristicPhilip Rebohle
2023-01-17[dxvk] Increase maximum number of command buffers in flightPhilip Rebohle
2023-01-17[dxvk] Disable pipeline lifetime tracking for RADVPhilip Rebohle
2023-01-17Revert "[vulkan] Use fence for acquiring a swap chain image"Philip Rebohle
2023-01-16[hud] Support HDR color spacesPhilip Rebohle
2023-01-16[vulkan] Log swap chain color spacePhilip Rebohle
2023-01-16[vulkan] Use fence for acquiring a swap chain imagePhilip Rebohle
2023-01-16[dxgi] Only allow colorspace punting if we started in sRGBJoshua Ashton
2023-01-16[dxgi] Expose only sRGB when enableHDR is disabledJoshua Ashton
2023-01-16[dxgi] Store top-level DxgiFactory in DxgiSwapChainJoshua Ashton
2023-01-16[dxgi, d3d11] Remove support for legacy IWineDXGISwapChainFactory interfaceJoshua Ashton
2023-01-15[dxvk] Set thread priority for background workersPhilip Rebohle
2023-01-15[d3d9] Don't set storage buffer usage unless necessaryPhilip Rebohle
2023-01-15[dxvk] Rename bindResourceBuffer to bindUniformBufferPhilip Rebohle
2023-01-15[dxvk] Rearrange descriptor setsPhilip Rebohle
2023-01-15[dxvk] Add UBO set property to descriptor infoPhilip Rebohle
2023-01-15[d3d11] Bind UAV counter buffers as viewsPhilip Rebohle
2023-01-15[hud] Bind data buffers as viewsPhilip Rebohle
2023-01-15[dxvk] Allow creating buffer views with undefined formatPhilip Rebohle
2023-01-14[d3d11] Add missing context locksPhilip Rebohle
2023-01-14[dxvk] Improve logging in case of memory errorsPhilip Rebohle
2023-01-14[dxvk] Properly handle bufferImageGranularity for imagesPhilip Rebohle
2023-01-14[d3d9] Disable instancing for non-indexed drawsRobin Kertels
2023-01-13[hud] Display approximate progress when compiling shadersPhilip Rebohle
2023-01-13[dxvk] Implement better priority system for background shader compilesPhilip Rebohle
2023-01-13[util] Add config for Alien RageBlisto91