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AgeCommit message (Expand)Author
2021-08-11[d3d9] Fix upload race with default image mappingd3d9-fix-default-image-mappingJoshua Ashton
2021-08-11[d3d9] Use Texture2D for CommonTexture resolutionJoshua Ashton
2021-08-11[d3d9] Fix stateblock refcountingJoshua Ashton
2021-08-11[d3d9] Cleanup D3D9DeviceEx membersJoshua Ashton
2021-08-11[d3d9] Only bind textures if they are used by the shaderJoshua Ashton
2021-08-11[d3d9, dxso] Alias color and depth samplers and improve trackingJoshua Ashton
2021-08-11[d3d9] Optimize GetCommonTextureJoshua Ashton
2021-08-10[d3d9] Add extra brackets to fetch4 filter checkJoshua Ashton
2021-08-10[d3d9] Use m_activeTexture mask for SRGB checkJoshua Ashton
2021-08-10[d3d9] Clean up SetStateSamplerStateJoshua Ashton
2021-08-10[d3d9] Add unlikelies to rare vendor hacksJoshua Ashton
2021-08-10[d3d9] Only respect relevant bits of D3DRS_STENCILREFGeorg Lehmann
2021-08-09[dxvk] Avoid needless refcount in updateFramebufferJoshua Ashton
2021-08-09[dxvk] Remove needless refcount in updateTransformFeedbackBuffersJoshua Ashton
2021-08-09[dxvk] Avoid needless refcount in copyImageFbJoshua Ashton
2021-08-09[dxgi] Downgrade format fall back warnings to infoGeorg Lehmann
2021-08-09[dxvk] Downgrade missing OpenVR warning to infoGeorg Lehmann
2021-08-09[d3d9] Downgrade format fall back warnings to infoGeorg Lehmann
2021-08-09[d3d9] Optimize MarkTextureBindingDirty with tzcnt loop of m_activeTexturesJoshua Ashton
2021-08-09[d3d9, dxso] Remove AlphaTestEnable spec constantJoshua Ashton
2021-08-08[d3d9] Mark mips as dirty on Clear if neededGeorg Lehmann
2021-08-08[d3d9] Implement D3DTOP_BLENDTEXTUREALPHAPMGeorg Lehmann
2021-08-08[d3d9] Captured NULL vertex declarations are not appliedGeorg Lehmann
2021-08-08[d3d9] Validate vertex declaration on drawsGeorg Lehmann
2021-08-08[d3d9] Reject depth stencil StrechRect during an active sceneGeorg Lehmann
2021-08-08[d3d9] Reject 2 BeginScene + EndScene without BeginGeorg Lehmann
2021-08-08[d3d9] Handle invalid modes in Device::ResetGeorg Lehmann
2021-08-08[d3d9] Mark texture dirty on SetLodGeorg Lehmann
2021-08-08[d3d9] Fix ColorFill with OffscreenPlainSurfaceGeorg Lehmann
2021-08-08[d3d9] Optimize framebuffer binding with RT maskJoshua Ashton
2021-08-08[d3d9] Optimize clears with rt mask and better ref trackingJoshua Ashton
2021-08-08[d3d9] Track bound RTsJoshua Ashton
2021-08-08[d3d9] Common buffer header cleanups and docsJoshua Ashton
2021-08-08[d3d9] Minor buffer code-style cleanupsJoshua Ashton
2021-08-08[d3d9] Adapter cleanupsJoshua Ashton
2021-08-08[d3d9] Move m_lod after m_subresourcesJoshua Ashton
2021-08-08[d3d9] Track NULL state per-subresourceJoshua Ashton
2021-08-08[d3d9] Fix code-style of D3D9Subresource and inlineJoshua Ashton
2021-08-08[d3d9] Do a little packing of subresource membersJoshua Ashton
2021-08-08[d3d9] Make D3D9_COMMON_TEXTURE_DESC smallerJoshua Ashton
2021-08-08[d3d9] Return const buffer references in D3D9CommonBufferJoshua Ashton
2021-08-08[d3d9] Remove D3D9CommonBuffer::GetDescJoshua Ashton
2021-08-08[d3d9] Return const view references in D3D9SubresourceJoshua Ashton
2021-08-08[d3d9] Return const refs for image/buffers + format mapping in CommonTextureJoshua Ashton
2021-08-08[d3d9] Disable primitive restartGeorg Lehmann
2021-08-08[d3d9] Fix NEVER alpha testingGeorg Lehmann
2021-08-08[d3d9] Don't mark mips as dirty when the texture doesn't have automatic mipsGeorg Lehmann
2021-08-07[d3d9] Only look at the last bit for D3DSAMP_SRGBTEXTUREGeorg Lehmann
2021-08-06[d3d9] Ignore clear with Count == 0 and non-NULL rectGeorg Lehmann
2021-08-05[dxbc] Fix swizzles in lod instructionPhilip Rebohle