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2020-02-27[d3d9] Refactor swapchain window overrides to have an additional presenter ab...d3d9-partial-presentationJoshua Ashton
2020-02-26[d3d9] Implement partial presentationJoshua Ashton
2020-02-25[d3d9] Don't mark unuploaded textures as uploadedJoshua Ashton
2020-02-23[d3d9] Fix readback for evictManagedOnUnlockJoshua Ashton
2020-02-21[d3d9] Enumerate adapters by displayJoshua Ashton
2020-02-21[tests] Enable d3dcompiler option for unbounded descriptor tablesPhilip Rebohle
2020-02-21[d3d9] Initialize all backbuffers in swapchain creationJoshua Ashton
2020-02-21[d3d9] Synchronize present and wait for idle when invalidating a swapchainJoshua Ashton
2020-02-20[dxso] Use SSBOs for vertex constant buffers if we'd be outside of uniform rangeJoshua Ashton
2020-02-20[d3d9] Remove unnecessary dirty flag change in CreateConstantBuffersJoshua Ashton
2020-02-20[d3d9] Refactor constant buffer creationJoshua Ashton
2020-02-20[d3d9] Avoid setting cursor position if we are already at that positiond3d9-cursor-posJoshua Ashton
2020-02-20[d3d9] Add equality operator overloads for POINTJoshua Ashton
2020-02-19[d3d9] Disallow GetFrontBufferData for anything but D3DPOOL_SYSTEMMEMJoshua Ashton
2020-02-18[build] Use __CRT_UUID_DECL for uuid definitionsJoshua Ashton
2020-02-18[util] Disable discard for D&D Temple of Elemental EvilJoshua Ashton
2020-02-18[d3d9] Implement d3d9.allowDiscardJoshua Ashton
2020-02-18Revert "[d3d9] Ignore D3DLOCK_DISCARD when partially locking buffers"Joshua Ashton
2020-02-17[d3d9] Remove repeated wrap state setting in ResetJoshua Ashton
2020-02-17[d3d9] Fix A4R4G4B4 swizzlePhilip Rebohle
2020-02-17[dxso] Respect src modifiers in Texcrd for PS 1.4Joshua Ashton
2020-02-17[d3d9] Avoid needless swizzle for A4R4G4B4Joshua Ashton
2020-02-15[d3d9] Ignore D3DLOCK_DISCARD when partially locking buffersJoshua Ashton
2020-02-14[d3d9] Don't perform clipping in FF if disabledd3d9-ff-clipping-inv-viewJoshua Ashton
2020-02-14[d3d9] Perform FF vertex clipping in world spaceJoshua Ashton
2020-02-14[d3d9] Fix likeliness in GetStreamSourceJoshua Ashton
2020-02-14[d3d9] Fix ColorFill using sampler views for partial extentsJoshua Ashton
2020-02-14[d3d9] Try to create offscreen surfaces with render target usageJoshua Ashton
2020-02-14[d3d9] Remove unused D3D9ViewSet structureJoshua Ashton
2020-02-14[util] Force 16:9 aspect ratio for Hyperdimension Neptunia U: Action Unleashedryester27
2020-02-14[dxso] Implement TexBemLJoshua Ashton
2020-02-14[d3d9] Fix incorrect type for luminance scale and offset in D3DTOP_BUMPENVMAP...Joshua Ashton
2020-02-14[d3d9] Defer managed texture uploads until PrepareDraw and when neededJoshua Ashton
2020-02-14[util] Add clearAll helper to bitsetJoshua Ashton
2020-02-14[d3d9] Use bitsets for bool subresource arraysJoshua Ashton
2020-02-14[util] Add exchange helper to bitsetJoshua Ashton
2020-02-14[d3d9] Don't expose formats with alpha as adapter formatsJoshua Ashton
2020-02-13[d3d9] Hold a private reference to FVF-generated vertex declsJoshua Ashton
2020-02-13[dxbc] Fix memory semantics for atomic operationsPhilip Rebohle
2020-02-13[d3d11] Validate subresource index in copy operationsPhilip Rebohle
2020-02-12[dxbc] Fix line tessellation factor orderingPhilip Rebohle
2020-02-10[d3d9] Genericise video format conversionJoshua Ashton
2020-02-10[tests] Add alpha test > 255 to this triangle messJoshua Ashton
2020-02-10[d3d9] Handle invalid alpha ref correctlyPhilip Rebohle
2020-02-10[d3d9] Implment fixed-function clippingPhilip Rebohle
2020-02-10[d3d9] Fix multiplication order in D3D9StateBlock::MultiplyStateTransformJoshua Ashton
2020-02-10[d3d9] Mark vertex blend dirty in MultiplyTransform if neededJoshua Ashton
2020-02-10[d3d9] Reverse multiplication order in MultiplyTransformJoshua Ashton
2020-02-10[d3d9] Remove SRGB variant from Q8W8V8U8Joshua Ashton
2020-02-09[util] Disable VR for SubnauticaPhilip Rebohle