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AgeCommit message (Expand)Author
2020-12-25wip window override optd3d9-wsi-window-override-optJoshua Ashton
2020-12-14[util] Enable apitraceMode for Tomb Raider LegendRobin Kertels
2020-12-14[d3d9] Implement apitraceMode optionRobin Kertels
2020-12-14Revert "[d3d9] Only use DEVICE_LOCAL memory for small dynamic buffers"Robin Kertels
2020-12-14[d3d9] Always slightly bias viewport, regardless of sizeJoshua Ashton
2020-12-11[util] Set invariantPosition for Monster Hunter World (#1850)PendingChaos
2020-12-06[hud] Fix up nonsensical scaling factorsPhilip Rebohle
2020-12-06[hud] Initialize scale to 1Philip Rebohle
2020-12-06[dxvk] Add transform feedback buffer usage to dummy bufferPhilip Rebohle
2020-12-02[hud] Fix typoPhilip Rebohle
2020-12-02[meta] Release 1.7.3v1.7.3Philip Rebohle
2020-12-02[meta] Update READMEPhilip Rebohle
2020-12-02[hud] Fix positioning of compiler item when scaledPhilip Rebohle
2020-12-01[hud] Implement HUD scalingPhilip Rebohle
2020-12-01[hud] Draw lines as triangle stripPhilip Rebohle
2020-11-30[dxvk] Remove conditional rendering from backendPhilip Rebohle
2020-11-30[d3d11] Remove predication-related codePhilip Rebohle
2020-11-27[dxvk] Increase queued command buffer limit to 18Philip Rebohle
2020-11-27[dxvk] Decide memory priority based on access flags rather than usagePhilip Rebohle
2020-11-27[util] Fix config for EverQuest2Joshua Ashton
2020-11-26[util] Enable alpha test wiggle room for EverQuest 2Joshua Ashton
2020-11-26[dxso] Implement option for alpha test wiggle roomJoshua Ashton
2020-11-25Revert "[meta] Update README"Philip Rebohle
2020-11-24[dxbc] Conditionally return zeroes for unbound textures in shaderPhilip Rebohle
2020-11-24[dxbc] Use opSelect for unbound texel fetch instructionsPhilip Rebohle
2020-11-24[dxvk] Pass size of 0 for dummy vertex bufferPhilip Rebohle
2020-11-24[d3d9] Enable null descriptors for D3D9Joshua Ashton
2020-11-24[hud] Use textureLod in fragment shaderPhilip Rebohle
2020-11-24[dxso] Handle extraneous writemasks in matrix opsJoshua Ashton
2020-11-21[d3d11] Support different strides for merged indirect drawsPhilip Rebohle
2020-11-21[dxvk] Increase query pool sizesPhilip Rebohle
2020-11-21[dxvk] Eliminate back-to-back clears when no render pass is activePhilip Rebohle
2020-11-21[dxbc] Fix up incorrect infinity returned by f32tof16Philip Rebohle
2020-11-20[dxgi] Allow creating R16_SFLOAT views for D16_UNORM imagesPhilip Rebohle
2020-11-20[meta] Update READMEPhilip Rebohle
2020-11-18[util] Use nvapiHack by default for Far Cry Primal (#1821)Shawn M. Chapla
2020-11-11[d3d11] Define ordinals for exports (#1812)Joshie
2020-11-06Update URL to HTTPS (#1807)TotalCaesar659
2020-10-24[dxgi] Actually expose new DXGI interfacesPhilip Rebohle
2020-10-23[meta] Update READMEPhilip Rebohle
2020-10-23[dxgi] Implment IDXGIFactory7Philip Rebohle
2020-10-23[dxgi] Implement IDXGIFactory6Philip Rebohle
2020-10-22[dxbc] Fix operand modifiers on 64-bit typesPhilip Rebohle
2020-10-07[meta] Release 1.7.2v1.7.2Philip Rebohle
2020-10-07[dxvk] Catch exceptions of type DxvkError on CS threadPhilip Rebohle
2020-10-07[dxvk] Throw error in case a pipeline layout uses too many bindingsPhilip Rebohle
2020-10-07[dxvk] Bump state cache version to v9Philip Rebohle
2020-10-07[dxvk] Increase maximum active binding count to 384Philip Rebohle
2020-10-06[util]: Set enableRtOutputNaNFixup for Art of RallyRhys Perry
2020-09-26[util] Set enableRtOutputNanFixup for some Chilla's Art gamesSamuel Pitoiset