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AgeCommit message (Expand)Author
2023-06-16[d3d11] Use FORCE_UNORM depth bias representation for UNORM formatsdepth-bias-controlJoshua Ashton
2023-06-16[d3d9] Use FLOAT or FORCE_UNORM depth bias representationJoshua Ashton
2023-06-16[dxvk] Expose depth bias representation/exact controlsJoshua Ashton
2023-06-16[dxvk] Enable EXT_depth_bias_controlJoshua Ashton
2023-06-16[include] Bump Vulkan headers to v1.3.254Joshua Ashton
2023-06-14[d3d11] implement 'clampNegativeLodBias' as a conf optionLilium
2023-06-14[d3d9] implement 'clampNegativeLodBias' as a conf optionLilium
2023-06-14[d3d9] implement 'samplerLodBias' as a conf optionLilium
2023-06-14[d3d9] Reset vertex & index buffer in ResetRobin Kertels
2023-06-14[d3d9] Remove uninitialized device present paramsRobin Kertels
2023-06-14[d3d9] Fix losing auto depth stencil surfaceRobin Kertels
2023-06-14[d3d9] Remove IsLosableRobin Kertels
2023-06-13[d3d9] Reject Reset if there's any remaining DEFAULT resourcesRobin Kertels
2023-06-11[d3d9] Fix potential race when discarding systemmem texturesRobin Kertels
2023-06-11[util] Fix app profile groupingRobin Kertels
2023-06-11[util] Disable direct buffer mapping for InjusticeRobin Kertels
2023-06-11[d3d9] Rename apitraceModeRobin Kertels
2023-06-11[d3d9] Remove allowDiscard hackRobin Kertels
2023-06-11[util] Remove D&D - The Temple of Evil workaroundRobin Kertels
2023-06-11[d3d9] Ignore DISCARD after device lossRobin Kertels
2023-06-11[d3d9] Only use direct buffer mapping for DYNAMIC buffersRobin Kertels
2023-06-11[util] Re-enable direct buffer mapping for Dark RomanceRobin Kertels
2023-06-11[util] Re-enable direct buffer mapping for RE gamesRobin Kertels
2023-06-11[d3d9] Force staging buffer mapping for pure SWVP devicesRobin Kertels
2023-06-11[d3d9] Forbid disabling SWVP on a pure SWVP deviceRobin Kertels
2023-06-10[util] Fix UTF8 encodeTypedChar for 4 byte charsJoshua Ashton
2023-06-06[util] Example config wording changesBlisto91
2023-06-05[dxgi] Unlock presenter lock early during presentationPhilip Rebohle
2023-06-05[util] Add app profile for Fallout 76Joshua Ashton
2023-06-05[util] Set maxChunkSize to 1 for the Rockstar launcher and social clubEric Sullivan
2023-06-04[d3d9] FF: Fix using wrong texCoord maskRobin Kertels
2023-06-03[dxso] Respect all PS input elements for registersJoshua Ashton
2023-06-01[dxvk] Introduce dxvk.tearFree optionPhilip Rebohle
2023-06-01[dxvk] Implement dynamic present mode switchingPhilip Rebohle
2023-06-01[dxvk] Rework present mode selection for swap chainsPhilip Rebohle
2023-06-01[dxvk] Rework presenter creation to take a DxvkDevicePhilip Rebohle
2023-06-01[dxvk] Move presenter implementation to DXVK modulePhilip Rebohle
2023-06-01[dxvk] Enable VK_EXT_swapchain_maintenance1 and surface_maintenance1Philip Rebohle
2023-06-01[meta] Update Vulkan headersPhilip Rebohle
2023-05-31[meta] Clarify readme setup instructionsBlisto91
2023-05-31[d3d9] Properly expose the MaxVertexBlendMatrixIndex capabilityWinterSnowfall
2023-05-26[dxso] Fix RT mask for SM1Robin Kertels
2023-05-24[d3d9] Stub out D3D9On12 interfacesJoshua Ashton
2023-05-24[d3d9] Optimize UpdateAnyColorWrites for 0th caseJoshua Ashton
2023-05-24[d3d9] Pack RT bitmasks tightlyJoshua Ashton
2023-05-24[d3d9] Track if any color writes are enabled for an RTJoshua Ashton
2023-05-24[d3d9] Use m_boundRTs for COLORWRITEENABLE checksJoshua Ashton
2023-05-24[d3d9] Unbind RTs which are unwritten by a PSJoshua Ashton
2023-05-24[util] Limit fps for some Tomb Raider gamesBlisto91
2023-05-24[dxvk] dxvk_adapter: implement macro to check for feature need in checkFeatur...Lilium