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AgeCommit message (Expand)Author
2023-03-14[dxvk] Implement functionality to import existing Vulkan devicedevice-creationPhilip Rebohle
2023-03-14[dxvk] Rework device queue initializationPhilip Rebohle
2023-03-14[dxvk] Rework instance creationPhilip Rebohle
2023-03-14[vulkan] Allow importing existing Vulkan dispatch tablesPhilip Rebohle
2023-03-13[meta] Update issue templatePhilip Rebohle
2023-03-13[util] Use __wine_dbg_output if availablePhilip Rebohle
2023-03-13[util] Enable cached vertex buffers for SpellForce 3Blisto91
2023-03-12[dxvk] Report memory used rather than allocated for heap propertiesPhilip Rebohle
2023-03-12[dxgi] Use heap size to determine reservable memoryPhilip Rebohle
2023-03-10[d3d9] Fix redundant copy of SWVP VS constsRobin Kertels
2023-03-08[d3d9] Refactor state blocks to allocate dynamically.Joshua Ashton
2023-03-08[util] enableDialogMode for Codename Panzers Phase One/TwoBlisto91
2023-03-06[dxvk] Accumulate query data into query objectPhilip Rebohle
2023-03-06[dxvk] Use small_vector to store query handles.Philip Rebohle
2023-03-03[dxvk] Call SDL_Vulkan_LoadLibrary in getInstanceExtensions for SDL WSIJoshua Ashton
2023-03-02[d3d9] Clamp stage and type in [G,S]etTextureStageStateRobin Kertels
2023-03-01[util] Reduce maximum chunk size for WILD HEARTS.Guy1524
2023-03-01[dxgi] Only log QueryInterface errors oncePhilip Rebohle
2023-03-01[d3d9] Only log QueryInterface errors oncePhilip Rebohle
2023-03-01[d3d11] Only log QueryInterface errors oncePhilip Rebohle
2023-03-01[util] Add function to cache QueryInterface errorsPhilip Rebohle
2023-03-01[d3d9,dxvk,util] Actually use dxvk::mutexPhilip Rebohle
2023-03-01[d3d11] Create video context resources on demandPhilip Rebohle
2023-03-01[dxvk] Create dummy sampler and buffer on demandPhilip Rebohle
2023-03-01[dxvk] Add option to limit memory chunk sizePhilip Rebohle
2023-02-23[d3d9] Fix capturing lights in state blockRobin Kertels
2023-02-18[util] Limit Battle Fantasia Revisited Edition to 60fps (#3256)Blisto91
2023-02-07[util] Far Cry 2: Set VendorId to Nvidia, enable apitraceMode (#3241)TacoDeBoss
2023-01-31[d3d11] Improve video processor caps query stubsPaul Gofman
2023-01-28[dxgi] Fix potential division by zero in log statementJens Peters
2023-01-27[dxvk] Fix small_vector sizePhilip Rebohle
2023-01-24[meta] Release 2.1v2.1Philip Rebohle
2023-01-23[dxgi,d3d9] Use global singleton for DXVK instancesfactory-singletonPhilip Rebohle
2023-01-23[util] Add Singleton helperPhilip Rebohle
2023-01-23[hud] Display more useful driver info in HUDPhilip Rebohle
2023-01-22[dxgi] Implement IDXGIVkInteropFactory for DXGI factorydxgi-interop-factoryPhilip Rebohle
2023-01-22[dxgi] Define IDXGIVkInteropFactory interfacePhilip Rebohle
2023-01-21[dxvk] Get rid of global timeline semaphorePhilip Rebohle
2023-01-21[dxvk] Invalidate all v16 cache filesPhilip Rebohle
2023-01-21[dxvk] Fix reading out-of-bounds memory in state cachePhilip Rebohle
2023-01-20[dxvk] Also reset descriptor pool when only one pool is in usePhilip Rebohle
2023-01-20[dxvk] Tweak descriptor pool numbersPhilip Rebohle
2023-01-18[vulkan] Try loading winevulkan.dll before vulkan-1.dllload-winevulkanPhilip Rebohle
2023-01-18[dxvk] Drop shader module workaround for compute pipelines.Philip Rebohle
2023-01-17[util] Disable unmapping for BlazBlue CentralfictionBlisto91
2023-01-17[d3d11] Implement more accurate resource tracking on deferred contextsPhilip Rebohle
2023-01-17[d3d11] Improve flushing around deferred context submissionsPhilip Rebohle
2023-01-17[d3d11] Consider flushing after each CS chunkPhilip Rebohle
2023-01-17[d3d11] Use new flush heuristicPhilip Rebohle
2023-01-17[d3d11] Determine pending commands based on sequence numberPhilip Rebohle