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AgeCommit message (Expand)Author
2022-09-02[dxvk] Don't implicitly stall in Present for waitable swap chainsduplicate-handlePhilip Rebohle
2022-09-02[dxgi] Duplicate frame latency handlePhilip Rebohle
2022-09-02[util] Add stubs for DuplicateHandle and GetCurrentProcessPhilip Rebohle
2022-09-02[native] Add defines for DuplicateHandle flagsPhilip Rebohle
2022-09-02[dxvk] Don't create queues with QUEUE_FAMILY_IGNOREDPhilip Rebohle
2022-09-01[vulkan] Fix loading libvulkan nativelyJoshua Ashton
2022-09-01[util] Return null if HMODULE is nullptr in GetProcAddress compatJoshua Ashton
2022-09-01[util] Add missing feature level in example configJens Peters
2022-09-01[dxvk] Fix barrier typoPhilip Rebohle
2022-09-01[dxvk] Create debug messenger if DXVK_DEBUG=validation is setPhilip Rebohle
2022-09-01[dxvk] Change DXVK_PERF_EVENTS environment variable to DXVK_DEBUGPhilip Rebohle
2022-09-01[vulkan] Add missing VK_EXT_debug_utils entry pointsPhilip Rebohle
2022-09-01[dxvk] Remove unused m_device member from DxvkBufferPhilip Rebohle
2022-09-01[dxvk] Fix potential sparse allocator lifetime issuesPhilip Rebohle
2022-09-01[dxvk] Fix potential buffer lifetime issuesPhilip Rebohle
2022-08-31[tests] Remove D3D9 testsPhilip Rebohle
2022-08-31[tests] Remove D3D11 and DXGI testsPhilip Rebohle
2022-08-31[tests] Remove DXBC testsPhilip Rebohle
2022-08-31[d3d11] Implement extended shader interfacePhilip Rebohle
2022-08-31[d3d11] Introduce ID3D11VkExtShaderPhilip Rebohle
2022-08-31[dxvk] Add shader method to retrieve raw codePhilip Rebohle
2022-08-30[util] Add a maxAvailableMemory limit for Heroes of Annihilated EmpiresWinterSnowfall
2022-08-30[meta] Remove shaderStorageImage*WithoutFormat capabilities from profilePhilip Rebohle
2022-08-30[meta] Add profile for D3D11 FL12_0Philip Rebohle
2022-08-30[meta] Fix some trailing comma warnings in Vulkan profilePhilip Rebohle
2022-08-30Add VKDK profiles file to express Vulkan requirementsChristophe
2022-08-30[build] Remove dead lib_d3dcompiler_43.Georg Lehmann
2022-08-30[d3d10] Remove d3d10.dll and d3d10_1.dllPhilip Rebohle
2022-08-30[meta] Remove d3d10 options from setup scriptPhilip Rebohle
2022-08-29[d3d9] Use SetStateTexture in ResetJoshua Ashton
2022-08-27[util] correct maxFeatureLevel to 12_0 in example configBlisto91
2022-08-27[build] Remove vulkan-1.libKrzysztof Bogacki
2022-08-27[dxvk] Throw DxvkError if we failed to load vulkan libraryJoshua Ashton
2022-08-27[vulkan] Add valid method to LibraryLoaderJoshua Ashton
2022-08-27[vulkan] Make LibraryLoader dynamically load vulkan-1Joshua Ashton
2022-08-27[util] Rename CloseLibrary to FreeLibrary in win32 compat headersJoshua Ashton
2022-08-26[d3d9] Try to match either top or bottom mips in UpdateTextureRobin Kertels
2022-08-26[native] Bump DirectX headersJoshua Ashton
2022-08-26[native] Add extra definitions needed for D3DCompilerJoshua Ashton
2022-08-26[d3d11] Expose feature level 12_0Philip Rebohle
2022-08-26[d3d11] Expose support for tiled resourcesPhilip Rebohle
2022-08-26[d3d11] Implement min/max filtersPhilip Rebohle
2022-08-26[d3d11] Implement CopyTiles and UpdateTilesPhilip Rebohle
2022-08-26[d3d11] Implement CopyTileMappingsPhilip Rebohle
2022-08-26[d3d11] Implement UpdateTileMappingsPhilip Rebohle
2022-08-26[d3d11] Implement ResizeTilePoolPhilip Rebohle
2022-08-26[d3d11] Implement tile pool creationPhilip Rebohle
2022-08-26[d3d11] Implement tiled image creationPhilip Rebohle
2022-08-26[d3d11] Implement tiled buffer creationPhilip Rebohle
2022-08-26[d3d11] Implement format feature check for tiled resourcesPhilip Rebohle