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AgeCommit message (Expand)Author
2020-07-01[dxgi] Workaround AMDVLK linking against DXGIdxgi-workaroundJoshua Ashton
2020-06-18[util] Enable d3d11.invariantPosition for Star Wars Jedi: Fallen OrderSamuel Pitoiset
2020-06-15[d3d9] Fix uninitialized BufferHandle when discarding mapped bufferRobin Kertels
2020-06-14[d3d9] Only enable FETCH4 when POINT samplingJoshua Ashton
2020-06-12[util] Enable d3d11.invariantPosition for Terminator: ResistanceRhys Perry
2020-06-12[util] Enable d3d11.invariantPosition for Borderlands 3Rhys Perry
2020-06-11[util] Disable relaxed barrier option for RE7Philip Rebohle
2020-06-11[d3d9] Clear dirty range when discarding buffersJoshua Ashton
2020-06-11[d3d9] Discard mapped buffer if it's currently in useRobin Kertels
2020-06-11[d3d9] Remove IsUploading from CommonTextureRobin Kertels
2020-06-11[d3d9] Perform tracking for preloaded managed resourcesJoshua Ashton
2020-06-11[d3d9] Upload managed resource if needed before mip genJoshua Ashton
2020-06-11[d3d9] Mark mips as dirty when the filter changesJoshua Ashton
2020-06-11[d3d9] Add missing locks to mipmap auto genJoshua Ashton
2020-06-11[d3d9] Implement PreLoad for buffers + texturesJoshua Ashton
2020-06-09[util] Set enableRtOutputNaNFixup for Stars EndSamuel Pitoiset
2020-06-06[d3d9] Return D3D_OK when unlocking not locked texturesJoshua Ashton
2020-06-06[d3d9] Add read-only check to uploading managed textures on LockJoshua Ashton
2020-06-06[d3d9] Mark managed for upload in Lock rather than UnlockJoshua Ashton
2020-06-06[d3d9] Revert Nekopara hacksJoshua Ashton
2020-06-05[d3d9] Improve MarkAllForUpload implementationJoshua Ashton
2020-06-05[util] Enable forceSamplerTypeSpecConstants for all of the games in the Spell...Joshua Ashton
2020-06-05[util] Enable uploadAllManagedSubresources for Nekopara titlesJoshua Ashton
2020-06-05[d3d9] Implement uploadAllManagedSubresources optionJoshua Ashton
2020-06-01[d3d9] Don't mark lock on DONOTWAIT pathJoshua Ashton
2020-06-01[dxso] Bias FETCH4 half-texel offset to avoid grid effectJoshua Ashton
2020-05-30[d3d11] Require transform feedback for FL10_0 and newerPhilip Rebohle
2020-05-27[util] Enable forceSamplerTypeSpecConstants for SpellForce 2: Faith in DestinyJoshua Ashton
2020-05-27Revert "[dxso] Make FETCH4 swizzle ARGB"Joshua Ashton
2020-05-27[dxso] Handle half texel offset for FETCH4Joshua Ashton
2020-05-27[spirv] Implement constuReplicant helperJoshua Ashton
2020-05-27[spirv] Implement constiReplicant helperJoshua Ashton
2020-05-27[spirv] Implement OpImageJoshua Ashton
2020-05-27[d3d9] Hook up auto gen mip filterJoshua Ashton
2020-05-27[dxvk] Add filter type to generateMipmapsJoshua Ashton
2020-05-27[d3d9] Move mip filter into common textureJoshua Ashton
2020-05-27[d3d9] Support RENDERTARGET and AUTOGENMIPMAP togetherJoshua Ashton
2020-05-27[dxso] Make FETCH4 swizzle ARGBJoshua Ashton
2020-05-26[d3d9] Fix a typo when unmarking autogen mipsJoshua Ashton
2020-05-26[d3d9] Rename GenerateMips to EmitGenerateMipsJoshua Ashton
2020-05-26[d3d9] Check if needs mip gen in GenerateTextureMipsJoshua Ashton
2020-05-26[d3d9] Update device tracking when manually autogenning mipsJoshua Ashton
2020-05-26[d3d9] Track and defer mipmap generationsJoshua Ashton
2020-05-26[d3d9] Move pLockedBox/Rect checks to subresourceJoshua Ashton
2020-05-26[d3d9] Don't expose surfaces for autogenned mipsJoshua Ashton
2020-05-26[d3d9] Fix AUTOGENMIPMAP not working in some instancesJoshua Ashton
2020-05-25[d3d9] Only allow ColorFill on surfaces in D3DPOOL_DEFAULTChristopher Egert
2020-05-25[d3d9] Use base texture for subresource refsJoshua Ashton
2020-05-25[dxso] Forbid FETCH4 for 3D and not CubeJoshua Ashton
2020-05-25[dxso] Blacklist FETCH4 for cubes and normalize flagsJoshua Ashton