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2022-07-12[dxvk] Remove cull mode and front face from pipeline statedynamic-raster-statePhilip Rebohle
2022-07-12[dxvk] Make cull mode and front face dynamic statePhilip Rebohle
2022-07-12[dxvk] Add pipeline flag for rasterizer discardPhilip Rebohle
2022-07-12[d3d11] Fix unused variable warningPhilip Rebohle
2022-07-12[d3d11] Remove d3d11.constantBufferRangeCheck optionPhilip Rebohle
2022-07-12[dxvk] Always enable robustBufferAccess2 featurePhilip Rebohle
2022-07-12[dxvk] Remove dummy resources that are no longer neededPhilip Rebohle
2022-07-12[dxvk] Mark VK_KHR_create_renderpass_2 as requiredPhilip Rebohle
2022-07-11[util] Work around silly compiler warnings on GCC 12.1Philip Rebohle
2022-07-11[dxvk] Ignore state cache for pipelines that can be fast linkedgraphics-pipeline-library-state-cachePhilip Rebohle
2022-07-11[dxvk] Don't read or create state cache file if state cache is disabledPhilip Rebohle
2022-07-10[d3d11] Ignore OMSetRenderTargets calls with incompatible view sizesPhilip Rebohle
2022-07-09 [util] Enable cached dynamic resources for DayZ (#2709)Matej Dian
2022-07-09[dxvk] Properly log pipeline state on errorgraphics-pipeline-libraryPhilip Rebohle
2022-07-09[dxvk] Re-add render target format validationPhilip Rebohle
2022-07-09[dxvk] Support fomatting more Vulkan enum namesPhilip Rebohle
2022-07-09[dxvk] Try to create cached optimized pipeline whenever possiblePhilip Rebohle
2022-07-09[dxvk] Support creating shader stage infos with module identifiersPhilip Rebohle
2022-07-09[dxvk] Query shader module identifiers from shader pipeline librariesPhilip Rebohle
2022-07-09[dxvk] Enable VK_EXT_shader_module_identifier if supportedPhilip Rebohle
2022-07-09[dxvk] Enable VK_EXT_pipeline_creation_cache_control if supportedPhilip Rebohle
2022-07-09[dxvk] Remove in-memory pipeline cachePhilip Rebohle
2022-07-09[hud] Display pipeline library count in HUDPhilip Rebohle
2022-07-09[dxvk] Add stat counter for pipeline librariesPhilip Rebohle
2022-07-09[dxvk] Pass pipeline manager to pipeline library constructorPhilip Rebohle
2022-07-09[dxvk] Reuse linked base pipelines if possiblePhilip Rebohle
2022-07-09[dxvk] Remove pipeline compile timingPhilip Rebohle
2022-07-09[dxvk] Improve pipeline state loggingPhilip Rebohle
2022-07-09[dxvk] Create full pipeline layout with INDEPENDENT_SETS_BITPhilip Rebohle
2022-07-09[dxvk] Update descriptor sets after binding pipelinePhilip Rebohle
2022-07-09[dxvk] Use pipeline libraries to link base pipelines if possiblePhilip Rebohle
2022-07-09[dxvk] Don't keep pipeline locked when building optimized variantPhilip Rebohle
2022-07-09[dxvk] Compile optimized graphics pipelines on worker threads if necessaryPhilip Rebohle
2022-07-09[dxvk] Deal with multiple pipeline handles for graphics pipeline instancesPhilip Rebohle
2022-07-09[dxvk] Introduce distinction between base and optimized pipelinesPhilip Rebohle
2022-07-09[dxvk] Add more dynamic state to DxvkCommandListPhilip Rebohle
2022-07-09[dxvk] Create pipeline library for null shaderPhilip Rebohle
2022-07-09[dxvk] Handle null shader in DxvkShaderPipelineLibraryPhilip Rebohle
2022-07-09[dxvk] Simplify pipeline instance dataPhilip Rebohle
2022-07-09[dxvk] Pass VS and FS libraries to graphics pipelinesPhilip Rebohle
2022-07-09[dxvk] Use precompiled compute pipelines whenever possiblePhilip Rebohle
2022-07-09[dxvk] Use new shader stage info objects in DxvkShaderPipelineLibraryPhilip Rebohle
2022-07-09[dxvk] Rework DxvkShaderModule into DxvkShaderStageInfoPhilip Rebohle
2022-07-09[dxvk] Compile pipeline libraries in registerShader if supportedPhilip Rebohle
2022-07-09[dxvk] Add pass to check whether a shader has spec constantsPhilip Rebohle
2022-07-09[dxvk] Add config option for graphics pipeline library enablementPhilip Rebohle
2022-07-09[dxvk] Clean up graphics and compute pipeline constructorsPhilip Rebohle
2022-07-09[dxvk] Use new worker thread system in state cachePhilip Rebohle
2022-07-09[dxvk] Introduce new pipeline manager worker thread systemPhilip Rebohle
2022-07-09[dxvk] Rework state cache object creationPhilip Rebohle