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2022-07-07[dxvk] Store clear values inside render pass opsdynamic-renderingPhilip Rebohle
2022-07-07[dxvk] Drop barrier before renderPassBindFramebufferPhilip Rebohle
2022-07-07[dxvk] Emit smarter post-renderpass barriersPhilip Rebohle
2022-07-07[dxvk] Introduce DxvkGlobalPipelineBarrierPhilip Rebohle
2022-07-07[dxvk] Remove viewport state from graphics pipelinesPhilip Rebohle
2022-07-07[dxvk] Enable and use dynamic viewport and scissor rect countPhilip Rebohle
2022-07-07[dxvk] Always enable extendedDynamicState featurePhilip Rebohle
2022-07-07[dxvk] Use dynamic rendering directly for partial image view clearsPhilip Rebohle
2022-07-07[dxvk] Use dynamic rendering directly for render target clearsPhilip Rebohle
2022-07-07[dxvk] Fix render target readback barrierPhilip Rebohle
2022-07-07[dxvk] Remove render pass and framebuffer objectsPhilip Rebohle
2022-07-07[dxvk] Bump state cache version to v12Philip Rebohle
2022-07-07[dxvk] Remove support for state cache versions older than v8Philip Rebohle
2022-07-07[dxvk] Use dynamic rendering for regular graphics pipelinesPhilip Rebohle
2022-07-07[dxvk] Use dynamic rendering for resolve operationsPhilip Rebohle
2022-07-07[dxvk] Use dynamic rendering for copiesPhilip Rebohle
2022-07-07[dxvk] Use dynamic rendering for blits and mip generationPhilip Rebohle
2022-07-07[dxvk] Add dynamic rendering commands to DxvkCommandListPhilip Rebohle
2022-07-07[dxvk] Enable and require VK_KHR_dynamic_renderingPhilip Rebohle
2022-07-07[util] Limit Dead Space to 60fps and fix vsyncTrevonn
2022-07-07[d3d9] Add an config option to disable non seamless cube maps.Georg Lehmann
2022-07-07[d3d9] Use non seamless samplers if supported.Georg Lehmann
2022-07-07[dxvk] Enable VK_EXT_non_seamless_cube_map if requested.Georg Lehmann
2022-07-07[dxvk] Allow non seamless samplers.Georg Lehmann
2022-07-07[include] Update Vulkan headers to 1.3.217.Georg Lehmann
2022-07-07[util] Add workaround to fix missing sun & light shafts in Beyond Good And EvilWinterSnowfall
2022-07-05[dxvk] Remove spec constant ID mapping from pipeline layoutsPhilip Rebohle
2022-07-03[dxvk] Fix opening state cache files for writingPhilip Rebohle
2022-07-03[dxvk] Change spec constant IDsPhilip Rebohle
2022-07-03[dxvk] Do not remap spec constant IDs when compiling shadersPhilip Rebohle
2022-07-03[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample...Philip Rebohle
2022-07-03[dxbc] Remove bound spec constants from shader codePhilip Rebohle
2022-07-03[dxvk] Remove binding mask from pipeline statePhilip Rebohle
2022-07-03[dxvk] Use null descriptors for unbound resourcesPhilip Rebohle
2022-07-03[dxvk] Use custom spec constant for swap chain blitterPhilip Rebohle
2022-07-03[d3d11] Don't use spec constants for video blitterPhilip Rebohle
2022-07-03[dxso] Use new bit mask spec constant to determine whether textures are boundPhilip Rebohle
2022-07-03[d3d9] Add spec constant for null samplersPhilip Rebohle
2022-07-03[d3d9] Remove bound spec constants from fixed-function shadersPhilip Rebohle
2022-07-03[dxvk] Don't check binding mask when processing barriersPhilip Rebohle
2022-07-03[dxvk] Require EXT_robustness2 and the null descriptor featurePhilip Rebohle
2022-07-02[util] Limit Bionic Commando to 60fps (#2685)Blisto91
2022-07-02[util] Add workaround for Garden Warfare 2 (#2700)Blisto91
2022-07-02[d3d9] Don't use VK_RESOLVE_MODE_AVERAGE_BIT_KHR for stencil resolvesPhilip Rebohle
2022-07-01[d3d9,dxso] Fix push constant validation errorsPhilip Rebohle
2022-06-30[dxvk] Fix gamma texture bind pointPhilip Rebohle
2022-06-28[dxvk] Remove error logging from updateResourceBindingsPhilip Rebohle
2022-06-28[dxvk] Rework DxvkResource lifetime trackingPhilip Rebohle
2022-06-28[dxvk] Optimize descriptor set binding furtherPhilip Rebohle
2022-06-28[dxvk] Remove old pipeline layout implementationPhilip Rebohle