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AgeCommit message (Expand)Author
2020-05-27[dxso] Handle half texel offset for FETCH4fetch4-half-texelJoshua Ashton
2020-05-27[spirv] Implement constuReplicant helperJoshua Ashton
2020-05-27[spirv] Implement constiReplicant helperJoshua Ashton
2020-05-27[spirv] Implement OpImageJoshua Ashton
2020-05-27[dxso] Make FETCH4 swizzle ARGBJoshua Ashton
2020-05-26[d3d9] Fix a typo when unmarking autogen mipsJoshua Ashton
2020-05-26[d3d9] Rename GenerateMips to EmitGenerateMipsJoshua Ashton
2020-05-26[d3d9] Check if needs mip gen in GenerateTextureMipsJoshua Ashton
2020-05-26[d3d9] Update device tracking when manually autogenning mipsJoshua Ashton
2020-05-26[d3d9] Track and defer mipmap generationsJoshua Ashton
2020-05-26[d3d9] Move pLockedBox/Rect checks to subresourceJoshua Ashton
2020-05-26[d3d9] Don't expose surfaces for autogenned mipsJoshua Ashton
2020-05-26[d3d9] Fix AUTOGENMIPMAP not working in some instancesJoshua Ashton
2020-05-25[d3d9] Only allow ColorFill on surfaces in D3DPOOL_DEFAULTChristopher Egert
2020-05-25[d3d9] Use base texture for subresource refsJoshua Ashton
2020-05-25[dxso] Forbid FETCH4 for 3D and not CubeJoshua Ashton
2020-05-25[dxso] Blacklist FETCH4 for cubes and normalize flagsJoshua Ashton
2020-05-25[dxso] Fix scalar select on vector in FETCH4 codeJoshua Ashton
2020-05-25[d3d9] Normalize projection spec constant furtherJoshua Ashton
2020-05-25[d3d9, dxso] Implement FETCH4Joshua Ashton
2020-05-25[tests] Add D3D9 fetch4 state testsJoshua Ashton
2020-05-24[vulkan] Disable fullscreen exclusive support on winePhilip Rebohle
2020-05-22[dxvk] Fix fb resolve offsetJoshua Ashton
2020-05-22[d3d9] Correct resolve offset regions for intermediate StretchRect resolvesJoshua Ashton
2020-05-21[d3d9] Improve sampler anisotropy normalizationJoshua Ashton
2020-05-19[dxvk] Default to fragment shader resolved on official AMD driversPhilip Rebohle
2020-05-19[dxvk] Fix framebuffer resolve barriersPhilip Rebohle
2020-05-19[d3d9] Allow D3DFMT_NULL as RenderTargetFormat in CheckDepthStencilMatchChristopher Egert
2020-05-19[tests] Add tests for D3DFMT_NULL format queryingJoshua Ashton
2020-05-19[tests] Fix d3d9_triangleJoshua Ashton
2020-05-18[util] Enable d3d9.invariantPosition for Halo/Hale CEDadSchoorse
2020-05-16[meta] Release 1.7v1.7Philip Rebohle
2020-05-13[d3d9] Set scissor to the viewport if that's smallerRobin Kertels
2020-05-12[dxvk] Use access flags rather than usage when tracking gfx barriersPhilip Rebohle
2020-05-12[d3d11] Always enable STORAGE_BUFFER_BIT usage for srv/uav buffersPhilip Rebohle
2020-05-11[d3d11] Require multiDrawIndirect feature for Feature Level 11.0Philip Rebohle
2020-05-10[vulkan] Remove VulkanFn wrapperPhilip Rebohle
2020-05-09[dxso] Implicitly define Color inputs as centroid in PS <= 2Joshua Ashton
2020-05-07[d3d9] Only dirty ff pixel shader if set texture is in PS binding rangeJoshua Ashton
2020-05-07[d3d9] Dirty fixed function pixel shader on texture type changeJoshua Ashton
2020-05-07[d3d9] Make texture stage state args mask easier to readJoshua Ashton
2020-05-07[d3d9] Unbind depth image views on device resetJoshua Ashton
2020-05-07[d3d9] Cleanup SetStateTextureStageState dirty flagsJoshua Ashton
2020-05-07[d3d9] Convert border color to float in CS threadJoshua Ashton
2020-05-07[d3d9] Use unordered comparison opposed to isnanJoshua Ashton
2020-05-07[d3d9] Replace clamp with min in sampler normalizationJoshua Ashton
2020-05-05[dxvk] Use compute queue for transfers if DMA queue is not availablePhilip Rebohle
2020-05-05[tests] Improve HLSL compilerPhilip Rebohle
2020-05-04[d3d9] Disable old border color hack if custom border colors are supportedPhilip Rebohle
2020-05-04[d3d9] Enable custom border color features if availablePhilip Rebohle