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AgeCommit message (Expand)Author
2021-03-03[build] MSVC check cleanupfile-alignmentJoshua Ashton
2021-03-03[build] Use --file-alignment=4096 with MinGWJoshua Ashton
2021-02-28[d3d9] Don't implicit discard if read lockedJoshua Ashton
2021-02-28[d3d9] Allow implicit discard for all backed buffersJoshua Ashton
2021-02-28[util] Add custom vendor id for Warhammer OnlineJoshua Ashton
2021-02-28[dxso] Don't warn about Phase opcodeJoshua Ashton
2021-02-27[meta] Add missing D3D9 options to dxvk.confJoshua Ashton
2021-02-27[d3d9] Cleanup options codeJoshua Ashton
2021-02-27[util] Add config for Warhammer OnlineJoshua Ashton
2021-02-27[d3d9] Clean up resource locking codeJoshua Ashton
2021-02-27[d3d9] Add d3d9.allowImplicitDiscard optionJoshua Ashton
2021-02-27[d3d9] Add option to use device local memory for constant buffersJoshua Ashton
2021-02-27[d3d9] Fix various issues in UpdateTextureRobin Kertels
2021-02-27[meta] Update READMEJoshie
2021-02-27[d3d9] Use DxvkSwapchainBlitter for presentationPhilip Rebohle
2021-02-27[d3d11] Use DxvkSwapchainBlitter for presentationPhilip Rebohle
2021-02-27[dxvk] Introduce DxvkSwapchainBlitter and new presentation shadersPhilip Rebohle
2021-02-27[hud] Explicitly set up viewport statePhilip Rebohle
2021-02-27[build] Add Github Actions workflowsJoshua Ashton
2021-02-26[dxvk] Only pass needed amount of clear values when binding a framebufferJoshua Ashton
2021-02-26[dxvk] Include fragment shader stage in render pass barrier as necessaryPhilip Rebohle
2021-02-26[vr] Use registry key to get OpenVR extensions list if available.Paul Gofman
2021-02-26[d3d9] Use ATTACHMENT_OPTIMAL layout for render targetsPhilip Rebohle
2021-02-26[dxvk] Actually transition source image in fragment shader blitsPhilip Rebohle
2021-02-26[d3d11] Fix RSGetViewports and RSGetScissorRectsPhilip Rebohle
2021-02-26[d3d11] Fix IAGetIndexBuffer with optimized index buffersPhilip Rebohle
2021-02-25[util] Add config for Mafia 2Joshie
2021-02-21[dxvk] Fix deferred clear logic for overlapping image viewsPhilip Rebohle
2021-02-21[dxbc] Set usesDerivatives for gather and LOD query operations as wellPhilip Rebohle
2021-02-21[d3d11] Use discardImageView in DiscardView1Philip Rebohle
2021-02-21[d3d11] Remove explicit spec constant for gamma texturePhilip Rebohle
2021-02-21[dxvk] Remove layout transition hack for presentable imagesPhilip Rebohle
2021-02-21[d3d11] Manually discard swap chain image view on presentPhilip Rebohle
2021-02-21[d3d9] Manually discard swap chain image view on presentPhilip Rebohle
2021-02-21[dxvk] Implement discardImageViewPhilip Rebohle
2021-02-21[dxbc] Clean up some texture handling codePhilip Rebohle
2021-02-20[dxvk] Fix resource tracking in attachment transitionsJoshua Ashton
2021-02-20[dxvk] Fix out of bounds read when uploading HUD textureJoshua Ashton
2021-02-20[dxvk] Add missing trackImage to changeImageLayoutPhilip Rebohle
2021-02-20[dxvk] Store VkImage in barrier set rather than DxvkImage*Philip Rebohle
2021-02-19[meta] Release 1.8v1.8Philip Rebohle
2021-02-19Revert "[d3d9] Don't minimise in WM_ACTIVATEAPP"Joshua Ashton
2021-02-18[build] Add optional build-idNicholas Fraser
2021-02-18[dxgi] Support multiple outputs per adapterPhilip Rebohle
2021-02-15[d3d9] Don't minimise in WM_ACTIVATEAPPJoshua Ashton
2021-02-15[dxvk] Use default layout for depth-stencil image descriptorsPhilip Rebohle
2021-02-15[d3d9] Mark generated mip maps as dirtyRobin Kertels
2021-02-15[d3d9] Regenerate auto mip gen textures in UpdateTextureRobin Kertels
2021-02-15[d3d9] Track dirty regions for UpdateTextureRobin Kertels
2021-02-14[dxvk] Add parameter to prepareImage to ignore clearsPhilip Rebohle