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AgeCommit message (Expand)Author
2023-01-17[d3d11] Implement more accurate resource tracking on deferred contextsflush-heuristic-reworkPhilip Rebohle
2023-01-17[d3d11] Improve flushing around deferred context submissionsPhilip Rebohle
2023-01-17[d3d11] Consider flushing after each CS chunkPhilip Rebohle
2023-01-17[d3d11] Use new flush heuristicPhilip Rebohle
2023-01-17[d3d11] Determine pending commands based on sequence numberPhilip Rebohle
2023-01-17[util] Add helper class for common flush heuristicPhilip Rebohle
2023-01-17[dxvk] Increase maximum number of command buffers in flightPhilip Rebohle
2023-01-17[dxvk] Disable pipeline lifetime tracking for RADVPhilip Rebohle
2023-01-17Revert "[vulkan] Use fence for acquiring a swap chain image"Philip Rebohle
2023-01-16[hud] Support HDR color spacesPhilip Rebohle
2023-01-16[vulkan] Log swap chain color spacePhilip Rebohle
2023-01-16[vulkan] Use fence for acquiring a swap chain imagePhilip Rebohle
2023-01-16[dxgi] Only allow colorspace punting if we started in sRGBJoshua Ashton
2023-01-16[dxgi] Expose only sRGB when enableHDR is disabledJoshua Ashton
2023-01-16[dxgi] Store top-level DxgiFactory in DxgiSwapChainJoshua Ashton
2023-01-16[dxgi, d3d11] Remove support for legacy IWineDXGISwapChainFactory interfaceJoshua Ashton
2023-01-15[dxvk] Set thread priority for background workersPhilip Rebohle
2023-01-15[d3d9] Don't set storage buffer usage unless necessaryPhilip Rebohle
2023-01-15[dxvk] Rename bindResourceBuffer to bindUniformBufferPhilip Rebohle
2023-01-15[dxvk] Rearrange descriptor setsPhilip Rebohle
2023-01-15[dxvk] Add UBO set property to descriptor infoPhilip Rebohle
2023-01-15[d3d11] Bind UAV counter buffers as viewsPhilip Rebohle
2023-01-15[hud] Bind data buffers as viewsPhilip Rebohle
2023-01-15[dxvk] Allow creating buffer views with undefined formatPhilip Rebohle
2023-01-14[d3d11] Add missing context locksPhilip Rebohle
2023-01-14[dxvk] Improve logging in case of memory errorsPhilip Rebohle
2023-01-14[dxvk] Properly handle bufferImageGranularity for imagesPhilip Rebohle
2023-01-14[d3d9] Disable instancing for non-indexed drawsRobin Kertels
2023-01-13[hud] Display approximate progress when compiling shadersPhilip Rebohle
2023-01-13[dxvk] Implement better priority system for background shader compilesPhilip Rebohle
2023-01-13[util] Add config for Alien RageBlisto91
2023-01-13[dxvk] Remove path to look up optimized pipeline in cachePhilip Rebohle
2023-01-12[dxvk] Remove unused compileComputePipeline functionPhilip Rebohle
2023-01-11[dxvk] Add pre-rasterization pipeline libraries to the state cachePhilip Rebohle
2023-01-11[dxvk] Enable creating full pre-rasterization pipeline librariesPhilip Rebohle
2023-01-11[dxvk] Allow creating pipeline libraries with more than one shaderPhilip Rebohle
2023-01-11[dxvk] Implement checks for pre-raster pipeline library compatibilityPhilip Rebohle
2023-01-11[dxbc] Fill in patch vertex count infoPhilip Rebohle
2023-01-11[dxvk] Add patch vertex count to shader info structPhilip Rebohle
2023-01-11[dxvk] Rework DxvkShaderPipelineLibrary to work with multiple shadersPhilip Rebohle
2023-01-10Revert "[dxbc] Handle dead code in shader binaries"Philip Rebohle
2023-01-10[dxvk] Keep more empty system memory chunks alivePhilip Rebohle
2023-01-09[d3d9,dxso] Add d3d9.forceSampleRateShading optionPhilip Rebohle
2023-01-09[d3d11,dxbc] Add d3d11.forceSampleRateShading optionPhilip Rebohle
2023-01-09[dxvk] Only create state cache file on demandPhilip Rebohle
2023-01-09[dxvk] Fix incorrect flags for null fs pipeline layoutPhilip Rebohle
2023-01-09[dxgi] Workaround UE4 DX11 + HDR crashesJoshua Ashton
2023-01-08[util] Set Secret World Legends launcher to SM 2Blisto91
2023-01-08[wsi] Add GLFW backendBeyley Thomas
2023-01-08[dxvk] Remove SDL dummy windowHunter Kvalevog