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AgeCommit message (Expand)Author
2022-08-17[tests] Also log D3D11_FEATURE_FORMAT_SUPPORT2 in format testerformat-flags-2Philip Rebohle
2022-08-17[dxvk] Do not log storage image features that we no longer enablePhilip Rebohle
2022-08-17[dxvk] Remove old format support queriesPhilip Rebohle
2022-08-17[d3d9] Use new format support queriesPhilip Rebohle
2022-08-17[dxgi] Use new format support queries to initialize format tablePhilip Rebohle
2022-08-17[d3d11] Use new format support queries to check D3D11 format supportPhilip Rebohle
2022-08-17[d3d11] Use new format support queries in resource creationPhilip Rebohle
2022-08-17[d3d11,dxbc] Rework check for TypedUAVLoadAdditionalFormatsPhilip Rebohle
2022-08-17[dxvk] Use new format support queriesPhilip Rebohle
2022-08-17[dxvk] Add format feature queries to DxvkDevicePhilip Rebohle
2022-08-17[dxvk] Don't disable frame rate limiter if vsync is enabledPhilip Rebohle
2022-08-16[util] Limit Beyond Good and Evil FPS to 60Riesi
2022-08-16[dxvk] Use DxvkBindingLayoutObjects for set lookup directlyPhilip Rebohle
2022-08-16[dxvk] Use existing bit mask iterator for descriptor set allocationPhilip Rebohle
2022-08-16[d3d9] Only set feedback loop usage on textures, not plain surfacesJoshua Ashton
2022-08-16[util] Support for fps limiter on non-Windows platformsJoshua Ashton
2022-08-16[util] Use chrono literal for ms in fps limiterJoshua Ashton
2022-08-16[util] Move platform specific sleep to own function in fps limiterJoshua Ashton
2022-08-16[util] Move sleep granularity getting to own functionJoshua Ashton
2022-08-16[util] Rename NtTimerDuration to TimerDurationJoshua Ashton
2022-08-16[d3d9] Add feedback loop usage for DSJoshua Ashton
2022-08-16[d3d9] Set VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT for render targetsJoshua Ashton
2022-08-14[d3d9] New window proc code on multiple platformsJoshua Ashton
2022-08-14[d3d9] Move window proc handling code to own fileJoshua Ashton
2022-08-13[d3d9] FF: Don't change flatShadingMask for outputsRobin Kertels
2022-08-12[d3d9+util] Always ignore D3DLOCK_DONOTWAITRobin Kertels
2022-08-11[meta] Update README on shader compiler threadsPhilip Rebohle
2022-08-11[dxvk] Remove device LUID workaroundluid-workaroundPhilip Rebohle
2022-08-11[dxvk] Fix hang on exit with high priority queuePhilip Rebohle
2022-08-11[dxvk] Fix check in DxvkShaderPipelineLibrary::compilePipelinePhilip Rebohle
2022-08-11[dxvk] Update buffer views in commitGraphicsBarriersPhilip Rebohle
2022-08-11[d3d9] Request high-priority shader compiles as necessaryPhilip Rebohle
2022-08-11[d3d11] Request high-priority shader compiles as necessaryPhilip Rebohle
2022-08-11[dxvk] Add high-priority queue for shader compilesPhilip Rebohle
2022-08-11[dxvk] Track pipeline library compile for each shaderPhilip Rebohle
2022-08-11[d3d9] Fix rare hang when waiting for staging buffer markersRobin Kertels
2022-08-11[util] Disable direct buffer mapping for GHWTRobin Kertels
2022-08-11[dxvk] Don't try to merge buffer ranges in barrier listbarrier-optimizationsPhilip Rebohle
2022-08-11[dxvk] Simplify barrier image and buffer slice implementationsPhilip Rebohle
2022-08-11[dxvk] Optimize barrier hash table lookupPhilip Rebohle
2022-08-10[dxvk] Optimize barrier logicPhilip Rebohle
2022-08-10[dxvk] Rework compute barrier handling to use common functionsPhilip Rebohle
2022-08-10[dxvk] Rework checkGfx*Barrier methodsPhilip Rebohle
2022-08-10[dxvk] Only use one descriptor set for compute shadersPhilip Rebohle
2022-08-10[d3d9] Limit amount of staging memory in flightPhilip Rebohle
2022-08-10[dxvk] Introduce DxvkMarkerRobin Kertels
2022-08-10[d3d9] Do implicit flush after uploading textures or buffersRobin Kertels
2022-08-10[util] Set lower memory limits for Guitar Hero WTRobin Kertels
2022-08-10[dxvk] Remove shrinkNvidiaHVVHeap workaroundPhilip Rebohle
2022-08-10[d3d11] Ensure that all required inputs are defined by input layoutPhilip Rebohle