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AgeCommit message (Expand)Author
2022-11-25[wsi] Free edid info after parsingfree-edid-infoJoshua Ashton
2022-11-21[dxgi] Actually unlock monitor infoPhilip Rebohle
2022-11-21Revert "[dxbc] Move shex check to constructor"Philip Rebohle
2022-11-21[dxgi] Report display metadata in IDXGIOutput6::GetDesc1Joshua Ashton
2022-11-21[dxgi] Cache display metadata + colorimetry in DXGI_VK_MONITOR_DATAJoshua Ashton
2022-11-21[wsi] Add parseColorimetryInfo helperJoshua Ashton
2022-11-21[build] Add Josh's libdisplay-info fork for parsing EDIDsJoshua Ashton
2022-11-21[util] Set max frame latency to 1 for Sonic FrontiersPhilip Rebohle
2022-11-21[d3d9] Implement capturing lights in state blocksRobin Kertels
2022-11-21[util] Implement bit vectorRobin Kertels
2022-11-21[d3d9] Handle DS texture uploadsRobin Kertels
2022-11-21[util] disable floatControls for Bad Company 2Blisto91
2022-11-21[dxbc] Move shex check to constructorRobin Kertels
2022-11-19[d3d9] Only upload mip 0 of managed automipgen texturesRobin Kertels
2022-11-19[dxvk] Remove dead enableRtOutputNanFixup optionPhilip Rebohle
2022-11-17[util] Default initialize BitMask to 0Joshua Ashton
2022-11-17[util] Cast _tzcnt_u64 to uint32_tJoshua Ashton
2022-11-17[wsi] Add getMonitorEdid functionJoshua Ashton
2022-11-16[util] Set Black Mesa customVendorId to NvidiaBlisto91
2022-11-15[util] Disable DC Single Use Mode for Cardfight!! Vanguard Dear DaysRobin Kertels
2022-11-10[meta] Release 2.0v2.0Philip Rebohle
2022-11-10[d3d9] Allow locking DEFAULT pool based on texture typeRobin Kertels
2022-11-10[meta] Explicitly use meson setup commandPhilip Rebohle
2022-11-09[util] Enable apitraceMode for Sonic & All-Stars Racing TransformedBlisto91
2022-11-09d3d9: Use a different rvalue for depth bias on NVChristopher Egert
2022-11-08[d3d9] Fix query reset counter underflowRobin Kertels
2022-11-07[dxgi] Change CreateSwapChain to take a surface factorysurface-factoryPhilip Rebohle
2022-11-07[vulkan,d3d9,d3d11] Move surface creation to swap chain implementationPhilip Rebohle
2022-11-07[vulkan] Don't handle SURFACE_LOST in Vulkan presenterPhilip Rebohle
2022-11-07[dxgi] Implement DxgiSurfaceFactoryPhilip Rebohle
2022-11-07[wsi] Change interface for surface creationPhilip Rebohle
2022-11-07[dxgi] Introduce IDXGIVkSurfaceFactoryPhilip Rebohle
2022-11-06[d3d9] Only do one allocation for all texture subresourcesRobin Kertels
2022-11-06[util] Limit fps to 60 for some WayForward gamesBlisto91
2022-11-06[d3d9] Implement converter for W11V11U10Robin Kertels
2022-11-05Support for MW:R H1-ModVlad
2022-11-05[util] Set Fallout 3 to Nvidia vendor idBlisto91
2022-11-02[util] Disable direct buffer mapping for Dragon Age OriginsRobin Kertels
2022-11-01[dxvk] Remove broken memory budget logic for UMA systemsPhilip Rebohle
2022-10-31Fix for saving vertex shader constants with a StateBlockAdam Jereczek
2022-10-31[d3d9] Don't advertise support for MS INTZ formatRobin Kertels
2022-10-29[d3d9] Fix OptimizeLayout with feedback loop usage.Georg Lehmann
2022-10-25setup_dxvk.sh: install with reflinks if supportedKonstantin Kharlamov
2022-10-25[util] Also enable workaround for the "mod load exe" of ToEEWinter Snowfall
2022-10-25Ensure setup_dxvk.sh works with spaces in basediriczero
2022-10-24[d3d9] Disable locking non-dynamic default texturesRobin Kertels
2022-10-24[d3d9] Remove dead fieldsRobin Kertels
2022-10-24[d3d9] Avoid querying environment variables on shader creationPhilip Rebohle
2022-10-24[d3d11] Avoid querying environment variables on shader creationPhilip Rebohle
2022-10-24[dxvk] Use dynamic depth clip enable for linked pipelines if supportedPhilip Rebohle