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github.com/doitsujin/dxvk.git
1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
conservative-tier-3
context-lock-option
copy-commands-2
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
line-raster
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
meme-playstation
memory-stuff
meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
native-dll-fix
native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
no-immutable-samplers
null-descriptor
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
query-rework
radv-gpl-crash-workaround-thingy
random-native-crap
re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
rt-output-swizzle
sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
submodules
surface-factory
swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
thread-rework
topmost-wsi-test
ubsan-fix
ue4-d3d11-hack
up-vertex-size
update-after-bind
use-dlopen
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
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Author
2022-11-25
[wsi] Free edid info after parsing
free-edid-info
Joshua Ashton
2022-11-21
[dxgi] Actually unlock monitor info
Philip Rebohle
2022-11-21
Revert "[dxbc] Move shex check to constructor"
Philip Rebohle
2022-11-21
[dxgi] Report display metadata in IDXGIOutput6::GetDesc1
Joshua Ashton
2022-11-21
[dxgi] Cache display metadata + colorimetry in DXGI_VK_MONITOR_DATA
Joshua Ashton
2022-11-21
[wsi] Add parseColorimetryInfo helper
Joshua Ashton
2022-11-21
[build] Add Josh's libdisplay-info fork for parsing EDIDs
Joshua Ashton
2022-11-21
[util] Set max frame latency to 1 for Sonic Frontiers
Philip Rebohle
2022-11-21
[d3d9] Implement capturing lights in state blocks
Robin Kertels
2022-11-21
[util] Implement bit vector
Robin Kertels
2022-11-21
[d3d9] Handle DS texture uploads
Robin Kertels
2022-11-21
[util] disable floatControls for Bad Company 2
Blisto91
2022-11-21
[dxbc] Move shex check to constructor
Robin Kertels
2022-11-19
[d3d9] Only upload mip 0 of managed automipgen textures
Robin Kertels
2022-11-19
[dxvk] Remove dead enableRtOutputNanFixup option
Philip Rebohle
2022-11-17
[util] Default initialize BitMask to 0
Joshua Ashton
2022-11-17
[util] Cast _tzcnt_u64 to uint32_t
Joshua Ashton
2022-11-17
[wsi] Add getMonitorEdid function
Joshua Ashton
2022-11-16
[util] Set Black Mesa customVendorId to Nvidia
Blisto91
2022-11-15
[util] Disable DC Single Use Mode for Cardfight!! Vanguard Dear Days
Robin Kertels
2022-11-10
[meta] Release 2.0
v2.0
Philip Rebohle
2022-11-10
[d3d9] Allow locking DEFAULT pool based on texture type
Robin Kertels
2022-11-10
[meta] Explicitly use meson setup command
Philip Rebohle
2022-11-09
[util] Enable apitraceMode for Sonic & All-Stars Racing Transformed
Blisto91
2022-11-09
d3d9: Use a different rvalue for depth bias on NV
Christopher Egert
2022-11-08
[d3d9] Fix query reset counter underflow
Robin Kertels
2022-11-07
[dxgi] Change CreateSwapChain to take a surface factory
surface-factory
Philip Rebohle
2022-11-07
[vulkan,d3d9,d3d11] Move surface creation to swap chain implementation
Philip Rebohle
2022-11-07
[vulkan] Don't handle SURFACE_LOST in Vulkan presenter
Philip Rebohle
2022-11-07
[dxgi] Implement DxgiSurfaceFactory
Philip Rebohle
2022-11-07
[wsi] Change interface for surface creation
Philip Rebohle
2022-11-07
[dxgi] Introduce IDXGIVkSurfaceFactory
Philip Rebohle
2022-11-06
[d3d9] Only do one allocation for all texture subresources
Robin Kertels
2022-11-06
[util] Limit fps to 60 for some WayForward games
Blisto91
2022-11-06
[d3d9] Implement converter for W11V11U10
Robin Kertels
2022-11-05
Support for MW:R H1-Mod
Vlad
2022-11-05
[util] Set Fallout 3 to Nvidia vendor id
Blisto91
2022-11-02
[util] Disable direct buffer mapping for Dragon Age Origins
Robin Kertels
2022-11-01
[dxvk] Remove broken memory budget logic for UMA systems
Philip Rebohle
2022-10-31
Fix for saving vertex shader constants with a StateBlock
Adam Jereczek
2022-10-31
[d3d9] Don't advertise support for MS INTZ format
Robin Kertels
2022-10-29
[d3d9] Fix OptimizeLayout with feedback loop usage.
Georg Lehmann
2022-10-25
setup_dxvk.sh: install with reflinks if supported
Konstantin Kharlamov
2022-10-25
[util] Also enable workaround for the "mod load exe" of ToEE
Winter Snowfall
2022-10-25
Ensure setup_dxvk.sh works with spaces in basedir
iczero
2022-10-24
[d3d9] Disable locking non-dynamic default textures
Robin Kertels
2022-10-24
[d3d9] Remove dead fields
Robin Kertels
2022-10-24
[d3d9] Avoid querying environment variables on shader creation
Philip Rebohle
2022-10-24
[d3d11] Avoid querying environment variables on shader creation
Philip Rebohle
2022-10-24
[dxvk] Use dynamic depth clip enable for linked pipelines if supported
Philip Rebohle
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