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AgeCommit message (Expand)Author
2021-04-30[d3d11] Register annotation interfaces with D3D9global-annotationsJoshua Ashton
2021-04-30[d3d9] Add hidden exports for registering annotationsJoshua Ashton
2021-04-30[d3d9] Implement D3D9UserDefinedAnnotationJoshua Ashton
2021-04-30[d3d9] Implement D3D9GlobalAnnotationListJoshua Ashton
2021-04-30[d3d11] Use IDXVKUserDefinedAnnotationJoshua Ashton
2021-04-30[util] Move DecodeD3DColor to utilJoshua Ashton
2021-04-30[dxvk] Define IDXVKUserDefinedAnnotationJoshua Ashton
2021-04-30[d3d11] Fix D3D11UserDefinedAnnotation declarationJoshua Ashton
2021-04-23[d3d9] Fix FlushBufferRobin Kertels
2021-04-23[d3d9] Remove unused variableRobin Kertels
2021-04-22[d3d9] Fix offset in UpdateSurfaceRobin Kertels
2021-04-22[d3d9] Align pitch to 4Robin Kertels
2021-04-22[d3d9+util] Remove option to disable implicit discardRobin Kertels
2021-04-22[d3d9] Remove implicit discardRobin Kertels
2021-04-22[d3d9] Only copy dirty parts of managed/sysmem resourcesRobin Kertels
2021-04-22[d3d9] Use staging buffer for managed copiesRobin Kertels
2021-04-22[d3d9] Refactor AllocUpBuffer so it can be used for managed uploadsRobin Kertels
2021-04-22[d3d9] Clamp dirty buffer rangeRobin Kertels
2021-04-22[util] Enable d3d9.deferSurfaceCreation for even more Atelier gamesPhilip Rebohle
2021-04-22[d3d11] Add range checking to GetShaderResourcesPhilip Rebohle
2021-04-22[d3d11] Add range checking to GetSamplersPhilip Rebohle
2021-04-22[d3d11] Add range checking to GetConstantBuffersPhilip Rebohle
2021-04-22[d3d11] Add range checking to SOGetTargetsPhilip Rebohle
2021-04-22[d3d11] Add range checking to UAV and render target methodsPhilip Rebohle
2021-04-22[d3d11] Add range checking to IAGetVertexBuffersPhilip Rebohle
2021-04-22[d3d11] Add some missing STDMETHODCALLTYPE declarationsPhilip Rebohle
2021-04-22[util] Add app profile for Dal SegnoPhilip Rebohle
2021-04-21[build] conditionally enable --quiet for glslangGeorg Lehmann
2021-04-16[util] Enable apitraceMode for a couple of CryEngine gamesAndrew Sheldon
2021-04-16[util] remove some movs in matrix add/sub assignmentGeorg Lehmann
2021-04-16[d3d9] respect Vector4 alignment in UpdateStateConstantsGeorg Lehmann
2021-04-16[d3d9] respect Vector4 alignment in GetShaderConstantsGeorg Lehmann
2021-04-16[util] static assert size of Vector4 and Matrix4Georg Lehmann
2021-04-16[d3d9] respect Matrix4 alignment in ConvertMatrixGeorg Lehmann
2021-04-16[util] introduce a raw constructor for Matrix4Georg Lehmann
2021-04-16[util] move Matrix4 constructors to headerGeorg Lehmann
2021-04-08[d3d11] Implement D3D11UserDefinedAnnotationLiam Middlebrook
2021-04-08[dxvk] Add support for debug utils labelsLiam Middlebrook
2021-04-08[dxvk] Track enabled instance extensionsLiam Middlebrook
2021-04-04[dxvk] Make samplerAnisotropy feature optionalPhilip Rebohle
2021-04-04[dxvk] Don't require shaderStorageImageExtendedFormatsPhilip Rebohle
2021-04-04[d3d9] FF: use correct vector type when dealing with tex coordsRobin Kertels
2021-04-04[util] Enable memory track test for Dragon NestRobin Kertels
2021-03-30[dxgi] Implement swapchain dispatcherJoshua Ashton
2021-03-29[util] Override default thread stack reserve size.RĂ©mi Bernon
2021-03-27build: Enable SSE3 for x86_64Joshua Ashton
2021-03-27build: Disable SSSE3Joshua Ashton
2021-03-27build: Enable -mfpmath=sseJoshua Ashton
2021-03-27build: Enable SSE3 and SSSE3 for x86Joshua Ashton
2021-03-22[d3d9+util] Remove AllowLockFlagReadonly optionRobin Kertels