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AgeCommit message (Expand)Author
2021-10-22[d3d11] Use atomics for NVX handlesinterlocked-fixJoshua Ashton
2021-10-20[dxso] Respect SM2+ sampler source swizzle.Georg Lehmann
2021-10-18[util] Enable apitrace mode for Crysis 3 RemasteredRobin Kertels
2021-10-15[d3d9+utils] Remove swvp hackRobin Kertels
2021-10-15[d3d9+dxso] Rely on robustness for unset HW VS & PS constantsRobin Kertels
2021-10-15[d3d9+dxso] Switch constant buffer orderRobin Kertels
2021-10-15[d3d9+dxso] Rely on robustness for unset SWVP constantsRobin Kertels
2021-10-15[d3d9] Use mapped slice when locking POOL_DEFAULT texturesRobin Kertels
2021-10-08[dxvk] Explicitly stop state cache worker threads on device destructionPhilip Rebohle
2021-10-07[dxgi] Return success from DxgiSwapChain::Present1() if window is destroyedPaul Gofman
2021-10-06[dxvk] fix barrier tracking codeoltolm
2021-10-01Update URL to HTTPSTotalCaesar659
2021-10-01[dxvk] Use new barrier tracking for imagesPhilip Rebohle
2021-10-01[dxvk] Use new barrier tracking for buffersPhilip Rebohle
2021-10-01[dxvk] Add fast versioned hash table for barrier trackingPhilip Rebohle
2021-10-01[dxvk] Work around device creation failure with CUDA interop extensionsPhilip Rebohle
2021-10-01[dxvk] Disable CUDA interop extensions on 32-bit buildsPhilip Rebohle
2021-10-01[dxvk] Fix copy-paste mistake when enabling bufferDeviceAddress featurePhilip Rebohle
2021-10-01[dxvk] Rework 32-bit checkPhilip Rebohle
2021-10-01[d3d11] Enable VK_KHR_buffer_device_address if necessaryPhilip Rebohle
2021-10-01[dxvk] Add VK_KHR_buffer_device_address extension infoPhilip Rebohle
2021-09-28[d3d9] Fix lenient clearsRobin Kertels
2021-09-27[d3d9] Don't clamp clears to the size of RT 0Robin Kertels
2021-09-27Revert "[d3d9] Avoid depth degenerate viewports"Robin Kertels
2021-09-27[dxso] Ensure pow base is >= 0 in LITRobin Kertels
2021-09-27[d3d11] Only use cube arrays for regular cubemap views when enabledRobin Kertels
2021-09-24[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS supportAdam Moss
2021-09-24[dxvk] Introduce accessMemory for barrier trackingPhilip Rebohle
2021-09-20[meta] Release 1.9.2v1.9.2Philip Rebohle
2021-09-19[util] Make bool and tristate options case-insensitivePhilip Rebohle
2021-09-12[d3d11] Also validate draw buffer for DispatchIndirectPhilip Rebohle
2021-09-12[d3d11] Validate indirect draw buffer sizePhilip Rebohle
2021-09-11Update Vulkan headers to v182Adam Moss
2021-09-10[util] Replace countof with std::sizeGeorg Lehmann
2021-09-10[dxvk] Fix IgnoreWriteAfterWritw check for indirect dispatchesPhilip Rebohle
2021-09-09[dxbc] Fix invalid NonReadable/NonWritable decorationsPhilip Rebohle
2021-09-09[dxbc] Accurately determine access flags for UAVsPhilip Rebohle
2021-09-09[dxvk] Fix hazard detection for shader resourcesPhilip Rebohle
2021-09-09[d3d11] Introduce d3d11.ignoreGraphicsBarriers optionPhilip Rebohle
2021-09-09[dxvk] Add IgnoreGraphicsBarriers flagPhilip Rebohle
2021-09-09[dxvk] Deduplicate buffer and image slices in barrier arrayPhilip Rebohle
2021-09-03[d3d10] Add missing includeVincent Grande
2021-09-02[vulkan] Fix missing includePhilip Rebohle
2021-08-27Update config.cpp (#2256)pingubot
2021-08-26[d3d9] Disable explicit front buffer for Fantasy GroundsGeorg Lehmann
2021-08-25Fix DxvkShaderConstData garbage pointer for default constructortayarani
2021-08-24Fix raw() accessor on the Flags classMahdi Tayarani
2021-08-24[util] Force 60 fps for Sine Mora EXGeorg Lehmann
2021-08-23[d3d9] Support unsupported formats in LockRectGeorg Lehmann
2021-08-23[d3d9] Return a pointer in GetUnsupportedFormatInfoGeorg Lehmann