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AgeCommit message (Expand)Author
2023-09-24[dxvk] Don't use minImageCount + 1 for picking image countlower-image-countJoshua Ashton
2023-09-14[util] Set maximum frame latency to 1 for Age of Empires 2 (2013)Philip Rebohle
2023-09-14[d3d11] Pass device directly to D3D11DXGIKeyedMutexPaul Gofman
2023-09-08[util] Enable 60 FPS lock for Aviary AttorneyPhilip Rebohle
2023-09-07A few more WinDef types in windows_base.hEllie Hermaszewska
2023-09-07Revert "[dxgi] Use VK_FORMAT_A8_UNORM if available"Philip Rebohle
2023-09-04[meta] Release 2.3v2.3Philip Rebohle
2023-09-04[util] Remove whitespaceMargen67
2023-09-04[util] Escape .Margen67
2023-09-04[d3d9] Divide projected textures by w if ProjectedCount is 0Robin Kertels
2023-09-01[util] Hide AMD in Riders RepublicBlisto91
2023-09-01Revert "[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIAL"Philip Rebohle
2023-09-01[wsi] Add proper values for SDR metadata fallbacksJoshua Ashton
2023-08-30[util] Enable deferSurfaceCreation for DrakensangWinterSnowfall
2023-08-29Remove unused DxvkResource::waitIdleTatsuyuki Ishi
2023-08-26[dxgi] Set BitsPerColor to 10Joshua Ashton
2023-08-25[dxgi] Allow HDR on UE4/D3D11 when NVAPI is enabledJens Peters
2023-08-24[d3d11] Fix up UAV clears for A8_UNORMmaintenance5Philip Rebohle
2023-08-24[dxgi] Use VK_FORMAT_A8_UNORM if availablePhilip Rebohle
2023-08-24[dxvk] Use vkCmdBindIndexBuffer2 if supportedPhilip Rebohle
2023-08-24[dxvk] Add description for new image formatsPhilip Rebohle
2023-08-24[dxvk] Enable VK_KHR_maintenance5 if available.Philip Rebohle
2023-08-24[include] Update Vulkan headers.Philip Rebohle
2023-08-24[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIALPhilip Rebohle
2023-08-24[dxvk] Optimize page table updates for imagesPhilip Rebohle
2023-08-24[dxvk] Sort allocated memory pages for sparse allocatorPhilip Rebohle
2023-08-24[dxvk] Ensure to submit sparse binding commandsPhilip Rebohle
2023-08-23[d3d11] Implement synchronization on keyed mutexesJoshua Ashton
2023-08-23[vulkan] Query wine_vk{Acquire,Release}KeyedMutexJoshua Ashton
2023-08-23[dxvk] Enable VK_KHR_win32_keyed_mutexJoshua Ashton
2023-08-23[native] Add WAIT_* definesJoshua Ashton
2023-08-23[dxvk] Fix xfb counter buffer draw trackingPhilip Rebohle
2023-08-23[d3d11] Fix various D3D10 interface queriesPhilip Rebohle
2023-08-21[util] Limit fps in Project: SnowblindBlisto91
2023-08-20[d3d9+dxso] Consider DMAP sampler in bit masksRobin Kertels
2023-08-19[d3d9] Handle sampling from DS_READONLY properlyRobin Kertels
2023-08-19[dxgi] Add global HDR interop interface for NVAPI/AGSJoshua Ashton
2023-08-16[meta] Document DXVK_CONFIG in readmeBlisto91
2023-08-15[util] Do not hide Nvidia GPUs from Ratchet & ClankPhilip Rebohle
2023-08-14[dxgi] Add options to hide Intel or AMD GPUs.Philip Rebohle
2023-08-14[dxgi,util] Rename dxgi.nvapiHack option to dxgi.hideNvidiaGpuPhilip Rebohle
2023-08-13[dxso] Don't assume 32 registers.Etaash Mathamsetty
2023-08-13[d3d9] Check depth bounds test when deciding to bind DSVRobin Kertels
2023-08-10[d3d9] Don't resolve an image with 1 sampleRobin Kertels
2023-08-09[dxgi] Fix behavior of GetWindowAssociationEtaash Mathamsetty
2023-08-09[util] Limit Conflict Vietnam to 60fps (#3606)Blisto91
2023-08-07[d3d11] Add stub IDXGIKeyedMutex interface. (#3601)gofman
2023-08-06[d3d9] use strict float emulation for nvkGeorg Lehmann
2023-08-02[d3d9] Don't show/hide a software cursorWinterSnowfall
2023-08-02build: Disable stdcall alias-ing and use kill-atJoshua Ashton