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AgeCommit message (Expand)Author
2021-02-21[meme] PS1-style graphicsmeme-playstationJoshua Ashton
2021-02-21[d3d11] Use discardImageView in DiscardView1Philip Rebohle
2021-02-21[d3d11] Remove explicit spec constant for gamma texturePhilip Rebohle
2021-02-21[dxvk] Remove layout transition hack for presentable imagesPhilip Rebohle
2021-02-21[d3d11] Manually discard swap chain image view on presentPhilip Rebohle
2021-02-21[d3d9] Manually discard swap chain image view on presentPhilip Rebohle
2021-02-21[dxvk] Implement discardImageViewPhilip Rebohle
2021-02-21[dxbc] Clean up some texture handling codePhilip Rebohle
2021-02-20[dxvk] Fix resource tracking in attachment transitionsJoshua Ashton
2021-02-20[dxvk] Fix out of bounds read when uploading HUD textureJoshua Ashton
2021-02-20[dxvk] Add missing trackImage to changeImageLayoutPhilip Rebohle
2021-02-20[dxvk] Store VkImage in barrier set rather than DxvkImage*Philip Rebohle
2021-02-19[meta] Release 1.8v1.8Philip Rebohle
2021-02-19Revert "[d3d9] Don't minimise in WM_ACTIVATEAPP"Joshua Ashton
2021-02-18[build] Add optional build-idNicholas Fraser
2021-02-18[dxgi] Support multiple outputs per adapterPhilip Rebohle
2021-02-15[d3d9] Don't minimise in WM_ACTIVATEAPPJoshua Ashton
2021-02-15[dxvk] Use default layout for depth-stencil image descriptorsPhilip Rebohle
2021-02-15[d3d9] Mark generated mip maps as dirtyRobin Kertels
2021-02-15[d3d9] Regenerate auto mip gen textures in UpdateTextureRobin Kertels
2021-02-15[d3d9] Track dirty regions for UpdateTextureRobin Kertels
2021-02-14[dxvk] Add parameter to prepareImage to ignore clearsPhilip Rebohle
2021-02-14[dxvk] Do not transition non-shared images at the end of the command bufferPhilip Rebohle
2021-02-14[d3d11] Mark images as shared if necessaryPhilip Rebohle
2021-02-14[d3d9] Mark images as shared if necessaryPhilip Rebohle
2021-02-14[dxvk] Add shared flag to imagesPhilip Rebohle
2021-02-14[dxvk] Remove checkFramebufferBarrierPhilip Rebohle
2021-02-14[dxvk] Always prepare images not bound to the current FB when clearingPhilip Rebohle
2021-02-14[util] Spoof a nvidia card for DIRT 5Christopher Egert
2021-02-12[dxvk] Fix render target clears if attachments are not tightly packedPhilip Rebohle
2021-02-12[dxvk] Add method to query color attachment index from attachment indexPhilip Rebohle
2021-02-12[dxvk] Fix actual render target layout transitions for 3D imagesPhilip Rebohle
2021-02-12[dxvk] Make suspend parameter of spillRenderPass not optionalPhilip Rebohle
2021-02-12[dxvk] Suspend render pass for most image operationsPhilip Rebohle
2021-02-12[dxvk] Suspend render pass for certain render target clearsPhilip Rebohle
2021-02-12[dxvk] Introduce prepareImagePhilip Rebohle
2021-02-12[dxvk] Suspend render pass for buffer copies and render pass barriersPhilip Rebohle
2021-02-12[dxvk] Suspend render pass when updating framebufferPhilip Rebohle
2021-02-12[dxvk] Loosen render pass barriersPhilip Rebohle
2021-02-12[dxvk] Track current render target image layoutsPhilip Rebohle
2021-02-12[d3d11] Fix D3D11 bind flags and DXGI usage for swap chain imagesPhilip Rebohle
2021-02-12[d3d11] Add internal DXGI usage flags to texturesPhilip Rebohle
2021-02-11[dxvk] Improve device orderingPhilip Rebohle
2021-02-08[dxvk] Validate vertex attribute alignmentPhilip Rebohle
2021-02-08[d3d11] Fix vertex input alignment for small formatsPhilip Rebohle
2021-02-06[d3d9] Expose adapter/backbuffer formats properlyJoshua Ashton
2021-02-06[d3d9] Allow A2R10G10B10 backbuffer format in WindowedJoshua Ashton
2021-02-06[util] Force saner SWVP limits for TrackMania ForeverJoshua Ashton
2021-02-06[util] Defer surface creation for Nioh 2Joshua Ashton
2021-01-30[util] Add config for Dark Messiah of Might & MagicJoshua Ashton