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AgeCommit message (Expand)Author
2022-04-20[build] Use current_source_dir instead of source_rootmeson-platJoshua Ashton
2022-04-20[build] Initial reworkings for non-Windows platform support in MesonJoshua Ashton
2022-04-19[util] Add missing include to thread.hJoshua Ashton
2022-04-19[util] Implement env helpers on non-Windows platformsJoshua Ashton
2022-04-19[d3d9] Use strlcpy helperJoshua Ashton
2022-04-19[util] Add strlcpy helperJoshua Ashton
2022-04-19[util] Implement thread helpers on non-Windows platformsJoshua Ashton
2022-04-18[d3d9+util] Enable invariant position by defaultRobin Kertels
2022-04-18[dxvk] Remove old shader creation codePhilip Rebohle
2022-04-18[d3d11] Use new DxvkShader constructor for video shadersPhilip Rebohle
2022-04-18[d3d11] Use new DxvkShaderCreateInfo struct to retrieve shader infoPhilip Rebohle
2022-04-18[d3d9] Use new DxvkShader constructor for format conversionPhilip Rebohle
2022-04-18[d3d9] Use new DxvkShader constructor for SWVP emulationPhilip Rebohle
2022-04-18[d3d9] Use new DxvkShader constructor for fixed-function shadersPhilip Rebohle
2022-04-18[dxso] Use new DxvkShader constructorPhilip Rebohle
2022-04-18[dxbc] Use new DxvkShader constructorPhilip Rebohle
2022-04-18[dxvk] Use new DxvkShader constructor for HUD shadersPhilip Rebohle
2022-04-18[dxvk] Use new DxvkShader constructor for swap chain shadersPhilip Rebohle
2022-04-18[dxvk] Use new DxvkShaderCreateInfo struct to retrieve shader infoPhilip Rebohle
2022-04-18[dxvk] Introduce new way to create DxvkShader objectsPhilip Rebohle
2022-04-11[spirv] Implement faster in-memory compression for shadersPhilip Rebohle
2022-04-09[util] remove allowLockFlagReadonly from confBlisto91
2022-04-09[util] correct enableDebugUtils conf to default FalseBlisto91
2022-04-09[util] Use cached constant buffers for Armored WarfareBlisto91
2022-04-06[d3d9] Calculate slice alignment when uploading straight from the mapping bufferRobin Kertels
2022-04-06[d3d9] Ignore multiple app activation window messages.Paul Gofman
2022-04-06[d3d9] Filter window messages when processing WM_ACTIVATEAPP.Paul Gofman
2022-04-06[util] Force sampler type spec const for Star Wars TFU2Robin Kertels
2022-03-31[util] Fix typo in app profilesPhilip Rebohle
2022-03-30[d3d11] Only apply anisotropy override to linear samplersPhilip Rebohle
2022-03-30[dxvk] GPU query reset pathPhilip Rebohle
2022-03-30[meta] Move apitrace guide over to dxvk repoRobin Kertels
2022-03-28[util] Limit Limbo to 60 fpsGeorg Lehmann
2022-03-28[d3d11] Always export correct shared handle type from ::GetSharedHandle and :...Derek Lesho
2022-03-28[dxvk] Filter out unnecessary access flags when recording barriersPhilip Rebohle
2022-03-28[util] Enable d3d9.deferSurfaceCreation for Atelier Sophie 2Philip Rebohle
2022-03-26[meta] Release 1.10.1v1.10.1Philip Rebohle
2022-03-26[util] Enable cached constant buffers for FrostpunkPhilip Rebohle
2022-03-25[d3d9] Disable culling when the app passes an invalid valueRobin Kertels
2022-03-25[util] Enable d3d9.deferSurfaceCreation for Stranger of Paradise FFOPhilip Rebohle
2022-03-24[dxbc] Actually do the skip range check thing properlyPhilip Rebohle
2022-03-24[dxbc] Only emit temp array range check for dynamically indexed storesPhilip Rebohle
2022-03-24[dxbc] Generate smallest possible vectors for local arraysPhilip Rebohle
2022-03-24[d3d9] UpdateTexture: Handle automatic mip gen properlyRobin Kertels
2022-03-24[util] Set frame latency to 1 for God of WarPhilip Rebohle
2022-03-24[dxvk] Zero-initialize newly allocated buffer slices on creationPhilip Rebohle
2022-03-23[dxbc] Handle fallthrough around default properlyPhilip Rebohle
2022-03-23[dxgi] Work around swapchain use-after-free bugsPhilip Rebohle
2022-03-22[d3d11] Get strong reference to swap chain in swap chain back buffersPhilip Rebohle
2022-03-22[d3d11] Use smart pointer for swap chain back bufferPhilip Rebohle