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AgeCommit message (Expand)Author
2022-08-21[build] Don't build D3D10 on non-Windows platformsnative-pr-miscJoshua Ashton
2022-08-21[d3d11] Use dxgi_dep instead of lib_dxgiJoshua Ashton
2022-08-21[d3d11] Don't check for apitrace on non-Windows platformsJoshua Ashton
2022-08-21[dxvk] Disable VrInstance and DxvkXrProvider on native buildsJoshua Ashton
2022-08-21[dxgi] Include win32 compat headers where applicableJoshua Ashton
2022-08-21[d3d9] Include win32 compat headers where applicableJoshua Ashton
2022-08-21[d3d11] Include win32 compat headers where applicableJoshua Ashton
2022-08-21[util] Add win32 compat headerJoshua Ashton
2022-08-21[d3d9] Correct DLLEXPORT for native buildsJoshua Ashton
2022-08-21[dxgi] Correct DLLEXPORT for native buildsJoshua Ashton
2022-08-21[dxgi] Don't declspec dllexport on MinGW buildsJoshua Ashton
2022-08-21[d3d11] Remove compat definitions for older MinGWJoshua Ashton
2022-08-21[dxgi] Remove unused DEVMODE variableJoshua Ashton
2022-08-21[dxgi] Remove MonitorEnumProc and MonitorEnumInfoJoshua Ashton
2022-08-21[dxvk] Remove WIN32 check for handle type in DxvkSharedHandleInfoJoshua Ashton
2022-08-21[dxvk] Remove WIN32 check for handle type in DxvkFenceCreateInfoJoshua Ashton
2022-08-21[d3d9] Ifdef out code for enumerating adapters by attached displaysJoshua Ashton
2022-08-21[d3d9] Stub out cursor code on non-Windows platformsJoshua Ashton
2022-08-21[d3d9] Use wsi's isWindow in LeaveFullscreenModeJoshua Ashton
2022-08-21[d3d9] Remove leftover GetWindowRectJoshua Ashton
2022-08-21[d3d9] Use topath helpers in shader codeJoshua Ashton
2022-08-21[d3d11] Use topath helper in shader codeJoshua Ashton
2022-08-21[dxvk] Use path_string for getCacheFileNameJoshua Ashton
2022-08-21[util] Define platform path_string typeJoshua Ashton
2022-08-21[vulkan] Toss obsolete fullscreen exclusive hackJoshua Ashton
2022-08-21[util] Rename always_inline to force_inlineJoshua Ashton
2022-08-21[vulkan] Re-enable VK_USE_PLATFORM_WIN32_KHR everywhereJoshua Ashton
2022-08-21[native] Add SDL2 native headersJoshua Ashton
2022-08-21[native] Add DirectX headers submoduleJoshua Ashton
2022-08-21[native] Add substitute Windows headersJoshua Ashton
2022-08-21[util] Fix strlcpy compiler warningPhilip Rebohle
2022-08-21[util] Remove RE:REV2 and RE5 workaroundsKassin Dornelles
2022-08-20[dxgi] Enumerate interlaced modes if requestedJoshua Ashton
2022-08-20[util] Delete util_monitorJoshua Ashton
2022-08-20[d3d9] Remove unused util_monitor includeJoshua Ashton
2022-08-20[d3d9] Make window proc code use new wsi interfaceJoshua Ashton
2022-08-20[d3d9] Make adapter code use new wsi abstractionJoshua Ashton
2022-08-20[d3d9] Make swapchain use new wsi abstractionJoshua Ashton
2022-08-20[d3d9] Add helpers for new WSI interfaceJoshua Ashton
2022-08-20[dxgi] Make adapter code use new wsi interfaceJoshua Ashton
2022-08-20[dxgi] Remove unused util_monitor includeJoshua Ashton
2022-08-20[dxgi] Make swapchain use new wsi interfaceJoshua Ashton
2022-08-20[dxgi] Make output code use new wsi interfaceJoshua Ashton
2022-08-20[dxgi] Add helpers for new wsi interfaceJoshua Ashton
2022-08-20[d3d11] Use new wsi interfaceJoshua Ashton
2022-08-20[vulkan] Use surface creation from wsi interfaceJoshua Ashton
2022-08-20[dxvk] Link against new wsi libJoshua Ashton
2022-08-20[build] Set dxvk_wsi and defines for WindowsJoshua Ashton
2022-08-20[wsi] Move DxvkWindowState to wsi platform headerJoshua Ashton
2022-08-20[wsi] Implement wsi interface for WindowsJoshua Ashton