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AgeCommit message (Expand)Author
2022-08-22[tests] Don't build test_dxbc_disasm on non-Windows platformsnative-testsJoshua Ashton
2022-08-22[tests] Use plain C main for test_dxbc_compilerJoshua Ashton
2022-08-22[tests] Add mini d3dcompiler reimplementationJoshua Ashton
2022-08-22[tests] Ifdef out shader stripping on non-Windows platformsJoshua Ashton
2022-08-22[tests] Use plain C main for test_hlsl_compilerJoshua Ashton
2022-08-22[native] Bump DirectX headersJoshua Ashton
2022-08-22[native] Add extra definitions needed for D3DCompilerJoshua Ashton
2022-08-22[d3d9] Fix crash when auto generating mip maps for unmappable texturesRobin Kertels
2022-08-22[dxvk] Initialize DxvkSubmitInfo properlyPhilip Rebohle
2022-08-22[dxvk] Use global timeline semaphore for command list synchronizationPhilip Rebohle
2022-08-22[dxvk] Always enable timeline semaphore featurePhilip Rebohle
2022-08-22[dxvk] Rename semaphore stuff in command list codePhilip Rebohle
2022-08-22[dxvk] Store WSI semaphore pair directly with the command listPhilip Rebohle
2022-08-22[dxvk] Fix meson issue for native buildsPhilip Rebohle
2022-08-21[meta] Add README entry about submodulesPhilip Rebohle
2022-08-21[meta] Use SPIRV-Headers repository as a submodulePhilip Rebohle
2022-08-21[meta] Use Vulkan-Headers repository as a submodulePhilip Rebohle
2022-08-21[build] Enable building natively for non-WindowsJoshua Ashton
2022-08-21[build] Set SDL2 WSI env vars and defines on native buildsJoshua Ashton
2022-08-21[d3d11] Stub out OpenSharedResourceGeneric on non-WindowsJoshua Ashton
2022-08-21[dxgi] Revert 538b132490967239e2d673659789ea9b76698ee3Joshua Ashton
2022-08-21[dxgi] Use high_resolution_clock get_counter instead of QPC for SyncQPCTimeJoshua Ashton
2022-08-21[util] Implement get_frequency + get_counter on non-Windows platformsJoshua Ashton
2022-08-21[util] Rename getFrequency, getCounter -> get_frequency, get_counterJoshua Ashton
2022-08-21[util] Implement thread set_priority on non-Windows platformsJoshie
2022-08-21[dxvk] Support for SDL2 WSIJoshua Ashton
2022-08-21[dxvk] Check platform before building openvr + openxr cppsJoshua Ashton
2022-08-21[wsi] Add SDL2 implementationJoshua Ashton
2022-08-21[build] Don't build D3D10 on non-Windows platformsJoshua Ashton
2022-08-21[d3d11] Use dxgi_dep instead of lib_dxgiJoshua Ashton
2022-08-21[d3d11] Don't check for apitrace on non-Windows platformsJoshua Ashton
2022-08-21[dxvk] Disable VrInstance and DxvkXrProvider on native buildsJoshua Ashton
2022-08-21[dxgi] Include win32 compat headers where applicableJoshua Ashton
2022-08-21[d3d9] Include win32 compat headers where applicableJoshua Ashton
2022-08-21[d3d11] Include win32 compat headers where applicableJoshua Ashton
2022-08-21[util] Add win32 compat headerJoshua Ashton
2022-08-21[d3d9] Correct DLLEXPORT for native buildsJoshua Ashton
2022-08-21[dxgi] Correct DLLEXPORT for native buildsJoshua Ashton
2022-08-21[dxgi] Don't declspec dllexport on MinGW buildsJoshua Ashton
2022-08-21[d3d11] Remove compat definitions for older MinGWJoshua Ashton
2022-08-21[dxgi] Remove unused DEVMODE variableJoshua Ashton
2022-08-21[dxgi] Remove MonitorEnumProc and MonitorEnumInfoJoshua Ashton
2022-08-21[dxvk] Remove WIN32 check for handle type in DxvkSharedHandleInfoJoshua Ashton
2022-08-21[dxvk] Remove WIN32 check for handle type in DxvkFenceCreateInfoJoshua Ashton
2022-08-21[d3d9] Ifdef out code for enumerating adapters by attached displaysJoshua Ashton
2022-08-21[d3d9] Stub out cursor code on non-Windows platformsJoshua Ashton
2022-08-21[d3d9] Use wsi's isWindow in LeaveFullscreenModeJoshua Ashton
2022-08-21[d3d9] Remove leftover GetWindowRectJoshua Ashton
2022-08-21[d3d9] Use topath helpers in shader codeJoshua Ashton
2022-08-21[d3d11] Use topath helper in shader codeJoshua Ashton