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2022-07-02[dxvk] Change spec constant IDsnull-descriptorPhilip Rebohle
2022-07-02[dxvk] Do not remap spec constant IDs when compiling shadersPhilip Rebohle
2022-07-02[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample...Philip Rebohle
2022-07-02[dxbc] Remove bound spec constants from shader codePhilip Rebohle
2022-07-02[dxvk] Remove binding mask from pipeline statePhilip Rebohle
2022-07-02[dxvk] Use null descriptors for unbound resourcesPhilip Rebohle
2022-07-02[dxvk] Use custom spec constant for swap chain blitterPhilip Rebohle
2022-07-02[d3d11] Don't use spec constants for video blitterPhilip Rebohle
2022-07-02[dxso] Use new bit mask spec constant to determine whether textures are boundPhilip Rebohle
2022-07-02[d3d9] Add spec constant for null samplersPhilip Rebohle
2022-07-02[d3d9] Remove bound spec constants from fixed-function shadersPhilip Rebohle
2022-07-02[dxvk] Don't check binding mask when processing barriersPhilip Rebohle
2022-07-02[dxvk] Require EXT_robustness2 and the null descriptor featurePhilip Rebohle
2022-07-02[d3d9] Don't use VK_RESOLVE_MODE_AVERAGE_BIT_KHR for stencil resolvesPhilip Rebohle
2022-07-01[d3d9,dxso] Fix push constant validation errorsPhilip Rebohle
2022-06-30[dxvk] Fix gamma texture bind pointPhilip Rebohle
2022-06-28[dxvk] Remove error logging from updateResourceBindingsPhilip Rebohle
2022-06-28[dxvk] Rework DxvkResource lifetime trackingPhilip Rebohle
2022-06-28[dxvk] Optimize descriptor set binding furtherPhilip Rebohle
2022-06-28[dxvk] Remove old pipeline layout implementationPhilip Rebohle
2022-06-28[hud] Add HUD item for descriptor statsPhilip Rebohle
2022-06-28[dxvk] Add stat counters for descriptor sets and poolsPhilip Rebohle
2022-06-28[dxvk] Inline all frequently-used binding methodsPhilip Rebohle
2022-06-28[dxvk] Add safety mechanism to submit large descriptor poolsPhilip Rebohle
2022-06-28[dxvk] Recycle Vulkan descriptor pools as wellPhilip Rebohle
2022-06-28[dxvk] Rename new descriptor pool implementation to DxvkDescriptorPoolPhilip Rebohle
2022-06-28[dxvk] Remove old descriptor pool implementationPhilip Rebohle
2022-06-28[dxvk] Fix pipeline invalidationPhilip Rebohle
2022-06-28[dxvk] Bind consecutive descriptor sets in one goPhilip Rebohle
2022-06-28[dxvk] Use persistent descriptor pool for regular descriptor setsPhilip Rebohle
2022-06-28[dxvk] Add descriptor pool tracking to command listPhilip Rebohle
2022-06-28[dxvk] Introduce persistent descriptor poolPhilip Rebohle
2022-06-28[d3d11] Call endFrame at the end of each framePhilip Rebohle
2022-06-28[d3d9] Call endFrame at the end of each framePhilip Rebohle
2022-06-28[dxvk] Introduce endFrame methodPhilip Rebohle
2022-06-28[dxvk] Introduce DxvkContextTypePhilip Rebohle
2022-06-28[dxvk] Do not allocate descriptor set space for dynamic UBOsPhilip Rebohle
2022-06-28[dxvk] Only use descriptor update templates in 32-bit buildsPhilip Rebohle
2022-06-28[dxvk] Optimize descriptor set binding furtherPhilip Rebohle
2022-06-28[dxvk] Remove old resource update codePhilip Rebohle
2022-06-28[dxvk] Rework dirty descriptor state trackingPhilip Rebohle
2022-06-28[dxvk] Add method to query shader stages that can access a bufferPhilip Rebohle
2022-06-28[dxvk] Remove old pipeline layout from pipeline objectsPhilip Rebohle
2022-06-28[dxvk] Use new pipeline layout for barrier tracking and other thingsPhilip Rebohle
2022-06-28[dxvk] Add resource binding code using new pipeline layoutsPhilip Rebohle
2022-06-28[dxvk] Add method to create shader module using new binding layoutPhilip Rebohle
2022-06-28[dxvk] Rework binding ID patchingPhilip Rebohle
2022-06-28[dxvk] Use native integer size for DxvkBindingSetPhilip Rebohle
2022-06-28[dxvk] Implement 64-bit tzcntPhilip Rebohle
2022-06-28[dxvk] Add setRange method to DxvkBindingSetPhilip Rebohle