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AgeCommit message (Expand)Author
2021-08-09[dxvk] Avoid needless refcount in updateFramebufferoptimize-update-renderpassJoshua Ashton
2021-08-08[d3d9] Mark mips as dirty on Clear if neededGeorg Lehmann
2021-08-08[d3d9] Implement D3DTOP_BLENDTEXTUREALPHAPMGeorg Lehmann
2021-08-08[d3d9] Captured NULL vertex declarations are not appliedGeorg Lehmann
2021-08-08[d3d9] Validate vertex declaration on drawsGeorg Lehmann
2021-08-08[d3d9] Reject depth stencil StrechRect during an active sceneGeorg Lehmann
2021-08-08[d3d9] Reject 2 BeginScene + EndScene without BeginGeorg Lehmann
2021-08-08[d3d9] Handle invalid modes in Device::ResetGeorg Lehmann
2021-08-08[d3d9] Mark texture dirty on SetLodGeorg Lehmann
2021-08-08[d3d9] Fix ColorFill with OffscreenPlainSurfaceGeorg Lehmann
2021-08-08[d3d9] Optimize framebuffer binding with RT maskJoshua Ashton
2021-08-08[d3d9] Optimize clears with rt mask and better ref trackingJoshua Ashton
2021-08-08[d3d9] Track bound RTsJoshua Ashton
2021-08-08[d3d9] Common buffer header cleanups and docsJoshua Ashton
2021-08-08[d3d9] Minor buffer code-style cleanupsJoshua Ashton
2021-08-08[d3d9] Adapter cleanupsJoshua Ashton
2021-08-08[d3d9] Move m_lod after m_subresourcesJoshua Ashton
2021-08-08[d3d9] Track NULL state per-subresourceJoshua Ashton
2021-08-08[d3d9] Fix code-style of D3D9Subresource and inlineJoshua Ashton
2021-08-08[d3d9] Do a little packing of subresource membersJoshua Ashton
2021-08-08[d3d9] Make D3D9_COMMON_TEXTURE_DESC smallerJoshua Ashton
2021-08-08[d3d9] Return const buffer references in D3D9CommonBufferJoshua Ashton
2021-08-08[d3d9] Remove D3D9CommonBuffer::GetDescJoshua Ashton
2021-08-08[d3d9] Return const view references in D3D9SubresourceJoshua Ashton
2021-08-08[d3d9] Return const refs for image/buffers + format mapping in CommonTextureJoshua Ashton
2021-08-08[d3d9] Disable primitive restartGeorg Lehmann
2021-08-08[d3d9] Fix NEVER alpha testingGeorg Lehmann
2021-08-08[d3d9] Don't mark mips as dirty when the texture doesn't have automatic mipsGeorg Lehmann
2021-08-07[d3d9] Only look at the last bit for D3DSAMP_SRGBTEXTUREGeorg Lehmann
2021-08-06[d3d9] Ignore clear with Count == 0 and non-NULL rectGeorg Lehmann
2021-08-05[dxbc] Fix swizzles in lod instructionPhilip Rebohle
2021-08-05[dxvk] Remove Win32 fencePhilip Rebohle
2021-08-05[d3d11] Re-implement frame latency events using Win32 semaphorePhilip Rebohle
2021-08-05[d3d11] Use callback fence to signal Flush1 eventPhilip Rebohle
2021-08-05[util] Introduce CallbackFencePhilip Rebohle
2021-08-05[dxso] Implement DxsoOpcode::SgnGeorg Lehmann
2021-08-05[spirv] Add opFSignGeorg Lehmann
2021-08-03[dxvk] Also initialize view formats when creating DxvkImage for existing VkIm...Paul Gofman
2021-07-28[d3d9] Only check range overlap if the buffer is not directly mappedRobin Kertels
2021-07-26[meta] Release 1.9.1v1.9.1Philip Rebohle
2021-07-26[d3d9] Fix clearing render targets on device resetJoshua Ashton
2021-07-25[build] Enable strict dwarf2 debug symbols for Wine back tracesGeorg Lehmann
2021-07-24[d3d9] Respect aligned pitch when using initial dataRobin Kertels
2021-07-23[build] Disable shallow cloning in GitHub actionsRobin Lange
2021-07-23[d3d9] Set correct usage flags for large temporary staging buffersRobin Kertels
2021-07-23[d3d9] Ignore NO_DIRTY_UPDATE for POOL_DEFAULT resourcesRobin Kertels
2021-07-23[d3d9] Fix pitch when copying straight from mapping bufferRobin Kertels
2021-07-23[d3d9] Fix UpdateTexture extentRobin Kertels
2021-07-21[util] Merge GTA IV configsRobin Kertels
2021-07-19[dxvk] Support destination pitch in packImageDataPhilip Rebohle