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AgeCommit message (Expand)Author
2023-01-14[d3d9] Don't set storage buffer usage unless necessarypipeline-layout-reworkPhilip Rebohle
2023-01-14[dxvk] Rename bindResourceBuffer to bindUniformBufferPhilip Rebohle
2023-01-14[dxvk] Rearrange descriptor setsPhilip Rebohle
2023-01-14[dxvk] Add UBO set property to descriptor infoPhilip Rebohle
2023-01-14[d3d11] Bind UAV counter buffers as viewsPhilip Rebohle
2023-01-14[hud] Bind data buffers as viewsPhilip Rebohle
2023-01-14[dxvk] Allow creating buffer views with undefined formatPhilip Rebohle
2023-01-14[dxvk] Improve logging in case of memory errorsPhilip Rebohle
2023-01-14[dxvk] Properly handle bufferImageGranularity for imagesPhilip Rebohle
2023-01-14[d3d9] Disable instancing for non-indexed drawsRobin Kertels
2023-01-13[hud] Display approximate progress when compiling shadersPhilip Rebohle
2023-01-13[dxvk] Implement better priority system for background shader compilesPhilip Rebohle
2023-01-13[util] Add config for Alien RageBlisto91
2023-01-13[dxvk] Remove path to look up optimized pipeline in cachePhilip Rebohle
2023-01-12[dxvk] Remove unused compileComputePipeline functionPhilip Rebohle
2023-01-11[dxvk] Add pre-rasterization pipeline libraries to the state cachePhilip Rebohle
2023-01-11[dxvk] Enable creating full pre-rasterization pipeline librariesPhilip Rebohle
2023-01-11[dxvk] Allow creating pipeline libraries with more than one shaderPhilip Rebohle
2023-01-11[dxvk] Implement checks for pre-raster pipeline library compatibilityPhilip Rebohle
2023-01-11[dxbc] Fill in patch vertex count infoPhilip Rebohle
2023-01-11[dxvk] Add patch vertex count to shader info structPhilip Rebohle
2023-01-11[dxvk] Rework DxvkShaderPipelineLibrary to work with multiple shadersPhilip Rebohle
2023-01-10Revert "[dxbc] Handle dead code in shader binaries"Philip Rebohle
2023-01-10[dxvk] Keep more empty system memory chunks alivePhilip Rebohle
2023-01-09[d3d9,dxso] Add d3d9.forceSampleRateShading optionPhilip Rebohle
2023-01-09[d3d11,dxbc] Add d3d11.forceSampleRateShading optionPhilip Rebohle
2023-01-09[dxvk] Only create state cache file on demandPhilip Rebohle
2023-01-09[dxvk] Fix incorrect flags for null fs pipeline layoutPhilip Rebohle
2023-01-09[dxgi] Workaround UE4 DX11 + HDR crashesJoshua Ashton
2023-01-08[util] Set Secret World Legends launcher to SM 2Blisto91
2023-01-08[wsi] Add GLFW backendBeyley Thomas
2023-01-08[dxvk] Remove SDL dummy windowHunter Kvalevog
2023-01-07[dxvk] Enable dynamic multisample state if supported by the devicePhilip Rebohle
2023-01-07[dxvk] Enable device features for dynamic multisample statePhilip Rebohle
2023-01-07[meta] Update hopelessly outdated README entryPhilip Rebohle
2023-01-07[d3d11] Fix D3D11Texture2D reference countingPhilip Rebohle
2023-01-06[dxbc] Handle dead code in shader binariesPhilip Rebohle
2023-01-06[dxgi] Add dxgi.enableHDR optionJoshua Ashton
2023-01-06[dxgi] Initialize DxgiOptions before DxgiMonitorInfoJoshua Ashton
2023-01-06[dxgi] Normalize display metadata to something rationalJoshua Ashton
2023-01-06[dxgi] Implement DXGIOutput::GetDesc1's ColorSpaceJoshua Ashton
2023-01-06[meta] Remove current year from copyright noticeBlisto91
2023-01-06[build] Bump libdisplay-info fork again 🐸Joshua Ashton
2023-01-06[build] Bump libdisplay-info fork subproject to fix MSVC buildsJoshua Ashton
2023-01-06[build] Bump libdisplay-info forkJoshua Ashton
2022-12-30[d3d9] Dont use GenerateDrawInfo in DrawPrimitiveUpRobin Kertels
2022-12-20[dxvk] Split barriers with very large VkDependencyInfo structuresPhilip Rebohle
2022-12-20[d3d11] Do not create storage image views with swizzlePhilip Rebohle
2022-12-20[d3d11] Implement SetHDRMetadataJoshua Ashton
2022-12-20[vulkan] Add setHdrMetadata method to PresenterJoshua Ashton