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AgeCommit message (Expand)Author
2022-11-10asampleJoshua Ashton
2022-11-10aJoshua Ashton
2022-11-10[d3d9] Allow locking DEFAULT pool based on texture typeRobin Kertels
2022-11-10[meta] Explicitly use meson setup commandPhilip Rebohle
2022-11-09[util] Enable apitraceMode for Sonic & All-Stars Racing TransformedBlisto91
2022-11-09d3d9: Use a different rvalue for depth bias on NVChristopher Egert
2022-11-08[d3d9] Fix query reset counter underflowRobin Kertels
2022-11-07[dxgi] Change CreateSwapChain to take a surface factorysurface-factoryPhilip Rebohle
2022-11-07[vulkan,d3d9,d3d11] Move surface creation to swap chain implementationPhilip Rebohle
2022-11-07[vulkan] Don't handle SURFACE_LOST in Vulkan presenterPhilip Rebohle
2022-11-07[dxgi] Implement DxgiSurfaceFactoryPhilip Rebohle
2022-11-07[wsi] Change interface for surface creationPhilip Rebohle
2022-11-07[dxgi] Introduce IDXGIVkSurfaceFactoryPhilip Rebohle
2022-11-06[d3d9] Only do one allocation for all texture subresourcesRobin Kertels
2022-11-06[util] Limit fps to 60 for some WayForward gamesBlisto91
2022-11-06[d3d9] Implement converter for W11V11U10Robin Kertels
2022-11-05Support for MW:R H1-ModVlad
2022-11-05[util] Set Fallout 3 to Nvidia vendor idBlisto91
2022-11-02[util] Disable direct buffer mapping for Dragon Age OriginsRobin Kertels
2022-11-01[dxvk] Remove broken memory budget logic for UMA systemsPhilip Rebohle
2022-10-31Fix for saving vertex shader constants with a StateBlockAdam Jereczek
2022-10-31[d3d9] Don't advertise support for MS INTZ formatRobin Kertels
2022-10-29[d3d9] Fix OptimizeLayout with feedback loop usage.Georg Lehmann
2022-10-25setup_dxvk.sh: install with reflinks if supportedKonstantin Kharlamov
2022-10-25[util] Also enable workaround for the "mod load exe" of ToEEWinter Snowfall
2022-10-25Ensure setup_dxvk.sh works with spaces in basediriczero
2022-10-24[d3d9] Disable locking non-dynamic default texturesRobin Kertels
2022-10-24[d3d9] Remove dead fieldsRobin Kertels
2022-10-24[d3d9] Avoid querying environment variables on shader creationPhilip Rebohle
2022-10-24[d3d11] Avoid querying environment variables on shader creationPhilip Rebohle
2022-10-24[dxvk] Use dynamic depth clip enable for linked pipelines if supportedPhilip Rebohle
2022-10-24[dxvk] Enable VK_EXT_extended_dynamic_state_3 if availablePhilip Rebohle
2022-10-24[dxvk] Always enable depth clip feature if supportedPhilip Rebohle
2022-10-24[meta] Update Vulkan headers to 1.3.231Philip Rebohle
2022-10-21[build] Use glslang with --depfile to rebuild on header changesGeorg Lehmann
2022-10-21[build] Always use glslang with --quietGeorg Lehmann
2022-10-20[dxgi] Store device pointer in DxgiSwapChainDispatcherPaul Gofman
2022-10-18[dxvk] Don't crash immediately on pipeline library compile errorPhilip Rebohle
2022-10-16[dxgi] Change swap chain interface to better map to D3D12 needsPhilip Rebohle
2022-10-16[dxgi] Use new DXVK swap chain factory if availablePhilip Rebohle
2022-10-16[d3d11] Implement IDXGIVkSwapChainFactory for D3D11Philip Rebohle
2022-10-16[dxgi] Add swap chain factory interface definitionPhilip Rebohle
2022-10-15[meta] Fix opt_strip in package-native.shJoshua Ashton
2022-10-15[meta] Fix --dev-build on package-native.shJoshua Ashton
2022-10-15[d3d10] Enable native buildsJoshua Ashton
2022-10-15[meta] Add CI for native builds in Steam Runtime SniperJoshua Ashton
2022-10-15[meta] Add package-native.shJoshua Ashton
2022-10-15[build] Specify static libgcc/stdc++ on nativeJoshua Ashton
2022-10-15[build] Add version scripts for native buildsJoshua Ashton
2022-10-15[build] Set name_prefix to `libdxvk_` for native buildsJoshua Ashton