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AgeCommit message (Expand)Author
2022-08-11[d3d9] Request high-priority shader compiles as necessaryshader-priorityPhilip Rebohle
2022-08-11[d3d11] Request high-priority shader compiles as necessaryPhilip Rebohle
2022-08-11[dxvk] Add high-priority queue for shader compilesPhilip Rebohle
2022-08-11[dxvk] Track pipeline library compile for each shaderPhilip Rebohle
2022-08-11[dxvk] Don't try to merge buffer ranges in barrier listbarrier-optimizationsPhilip Rebohle
2022-08-11[dxvk] Simplify barrier image and buffer slice implementationsPhilip Rebohle
2022-08-11[dxvk] Optimize barrier hash table lookupPhilip Rebohle
2022-08-10[dxvk] Optimize barrier logicPhilip Rebohle
2022-08-10[dxvk] Rework compute barrier handling to use common functionsPhilip Rebohle
2022-08-10[dxvk] Rework checkGfx*Barrier methodsPhilip Rebohle
2022-08-10[dxvk] Only use one descriptor set for compute shadersPhilip Rebohle
2022-08-10[d3d9] Limit amount of staging memory in flightPhilip Rebohle
2022-08-10[dxvk] Introduce DxvkMarkerRobin Kertels
2022-08-10[d3d9] Do implicit flush after uploading textures or buffersRobin Kertels
2022-08-10[util] Set lower memory limits for Guitar Hero WTRobin Kertels
2022-08-10[dxvk] Remove shrinkNvidiaHVVHeap workaroundPhilip Rebohle
2022-08-10[d3d11] Ensure that all required inputs are defined by input layoutPhilip Rebohle
2022-08-10[dxbc] Rework semantic name matchingPhilip Rebohle
2022-08-10[dxvk] Disable maintenance4 featurePhilip Rebohle
2022-08-10[dxgi] Also support use after free in IDXGISwapChain::SetFullscreenState()Paul Gofman
2022-08-09[vulkan] Only define VK_USE_PLATFORM_WIN32_KHR on WindowsJoshua Ashton
2022-08-09[util] Use topath helper for fstreamsJoshua Ashton
2022-08-09[util] Introduce topath helperJoshua Ashton
2022-08-09[util] Add stubs for shared resources on other platformsJoshua Ashton
2022-08-09[util] Add stubs for GDI functions on other platformsJoshua Ashton
2022-08-09[dxvk] Implement lifetime tracking for graphics pipelinesPhilip Rebohle
2022-08-09[dxvk] Add use counter to pipeline librariesPhilip Rebohle
2022-08-09[dxvk] Change member order in pipeline managerPhilip Rebohle
2022-08-09[dxvk] Use shader module identifier for subsequent pipeline libary compilesPhilip Rebohle
2022-08-09[dxvk] Destroy shader pipeline libraries after initial compile on 32-bitPhilip Rebohle
2022-08-09[dxvk] Add option to control pipeline lifetime trackingPhilip Rebohle
2022-08-09[dxbc] Fix off-by-one error for primitive vertex countsPhilip Rebohle
2022-08-09[dxvk] Order descriptors by type and bindingPhilip Rebohle
2022-08-09[d3d9] Unmap stored shader bytecodeRobin Kertels
2022-08-09[d3d9] Move d3d9 bytecode into D3D9ShaderRobin Kertels
2022-08-09[d3d9] Add 64bit implementation for D3D9MemoryAllocatorRobin Kertels
2022-08-09[d3d9] Remove some dead debug codeRobin Kertels
2022-08-09[d3d9] Fix synchronization in UpdateTextureFromBufferRobin Kertels
2022-08-09[d3d9] Fix typoRobin Kertels
2022-08-09d3d11: Fix shared textures that export both NT and KMT handles.Derek Lesho
2022-08-08[dxvk] Get rid of some old debug code for compute pipelinesPhilip Rebohle
2022-08-08[dxvk] Fix spec constant selector test for compute shadersPhilip Rebohle
2022-08-08[d3d9] Use new flat shading state for fixed-function pipelinesPhilip Rebohle
2022-08-08[d3d9] Use new flat shading state for DXSO shadersPhilip Rebohle
2022-08-08[dxvk] Add SPIR-V pass to decorate variables as flat on demandPhilip Rebohle
2022-08-08[dxvk] Add flat shading field to pipeline statePhilip Rebohle
2022-08-08[dxvk] Add flat shading parameter to rasterizer statePhilip Rebohle
2022-08-08[d3d9] Fix recording MultiplyTransformJoshua Ashton
2022-08-08[dxvk] Fix indentationPhilip Rebohle
2022-08-07[dxvk] Move image view cookie to DxvkResourcePhilip Rebohle