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AgeCommit message (Expand)Author
2023-04-26wipthread-affinityPhilip Rebohle
2023-04-25[dxvk] Rewrite thread wrapperthread-reworkPhilip Rebohle
2023-04-18[dxvk] Introduce GetContext method to retrieve immediate context.Philip Rebohle
2023-04-16[d3d9] Handle a bunch of texture converter edge casesRobin Kertels
2023-04-14[dxgi] Leave current fullscreen mode when SetFullscreenState changes monitorsRémi Bernon
2023-04-13[util] Add new "Zusi 3" exe filenameFlorian Will
2023-04-11remove unneeded definitionsoltolm
2023-04-11[util] Disable allowDirectBufferMapping for Dark Romance: Vampire in LoveBlisto91
2023-04-08[d3d9] Use DxvkFormatInfo for video formatsRobin Kertels
2023-04-08[dxvk] Add VK_FORMAT_G8_B8_R8_3PLANE_420_UNORMRobin Kertels
2023-04-06[dxvk] Create and copy temporary image for resolves as necessaryPhilip Rebohle
2023-04-06[spirv] Declare defaulted copy and move constructor for SpirvCodeBuffer.Tatsuyuki Ishi
2023-04-05[util] Set syncInterval to 1 for Crash Bandicoot N sane trilogyBlisto91
2023-04-04[dxvk] Only enable dynamic MSAA state if sample shading is enabledPhilip Rebohle
2023-03-27[dxvk] Log driver name in addition to versionPhilip Rebohle
2023-03-26[util] Enable cached dynamic vertex/index buffers in GTA VPhilip Rebohle
2023-03-26[util] Disable nvapiHack for Tom Clancy's Ghost Recon Breakpoint.Zhiyi Zhang
2023-03-24[util] Include cstdint to fix compilation with GCC 13František Zatloukal
2023-03-23[d3d9] Only apply viewport zBias if minZ is below 0.5Robin Kertels
2023-03-23[meta] Clarify file paths for install instructionsPhilip Rebohle
2023-03-22[util] Disable nvapiHack for Diablo 4Blisto91
2023-03-18[d3d11] Implement Acquire/ReleaseWrappedResourced3d11on12Philip Rebohle
2023-03-18[dxvk] Add explicit buffer/image memory barrier methodsPhilip Rebohle
2023-03-18[d3d11] Implement CreateWrappedResource for D3D12 texturesPhilip Rebohle
2023-03-18[d3d11] Implement CreateWrappedResource for D3D12 buffersPhilip Rebohle
2023-03-18[dxvk] Implement functionality to import foreign buffersPhilip Rebohle
2023-03-18[d3d11] Synchronize queue submissions for 11on12 devices as necessaryPhilip Rebohle
2023-03-18[d3d11] Implement D3D11on12 device creationPhilip Rebohle
2023-03-16[dxvk] Add submission feedback to command submissionsPhilip Rebohle
2023-03-16[dxvk] Check instance extensions for feature enablement as necessaryPhilip Rebohle
2023-03-16[dxvk] Add callback to lock submission queuePhilip Rebohle
2023-03-16[dxvk] Implement functionality to import existing Vulkan devicePhilip Rebohle
2023-03-16[dxvk] Rework device queue initializationPhilip Rebohle
2023-03-16[dxvk] Rework instance creationPhilip Rebohle
2023-03-16[vulkan] Allow importing existing Vulkan dispatch tablesPhilip Rebohle
2023-03-16[include] Add definitions for D3D12 headerPhilip Rebohle
2023-03-15[dxvk] Fix memory reporting derpPhilip Rebohle
2023-03-14[d3d9] remove support for the A1/X1R5G5B5 formatsWinterSnowfall
2023-03-13[meta] Update issue templatePhilip Rebohle
2023-03-13[util] Use __wine_dbg_output if availablePhilip Rebohle
2023-03-13[util] Enable cached vertex buffers for SpellForce 3Blisto91
2023-03-12[dxvk] Report memory used rather than allocated for heap propertiesPhilip Rebohle
2023-03-12[dxgi] Use heap size to determine reservable memoryPhilip Rebohle
2023-03-10[d3d9] Fix redundant copy of SWVP VS constsRobin Kertels
2023-03-08[d3d9] Refactor state blocks to allocate dynamically.Joshua Ashton
2023-03-08[util] enableDialogMode for Codename Panzers Phase One/TwoBlisto91
2023-03-06[dxvk] Accumulate query data into query objectPhilip Rebohle
2023-03-06[dxvk] Use small_vector to store query handles.Philip Rebohle
2023-03-03[dxvk] Call SDL_Vulkan_LoadLibrary in getInstanceExtensions for SDL WSIJoshua Ashton
2023-03-02[d3d9] Clamp stage and type in [G,S]etTextureStageStateRobin Kertels