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AgeCommit message (Expand)Author
2022-08-16wip: topmost window modetopmost-wsi-testJoshua Ashton
2022-08-14[util] Delete util_monitorJoshua Ashton
2022-08-14[d3d9] Remove unused util_monitor includeJoshua Ashton
2022-08-14[d3d9] Make window proc code use new wsi interfaceJoshua Ashton
2022-08-14[d3d9] Make adapter code use new wsi abstractionJoshua Ashton
2022-08-14[d3d9] Make swapchain use new wsi abstractionJoshua Ashton
2022-08-14[dxgi] Make adapter code use new wsi interfaceJoshua Ashton
2022-08-14[dxgi] Remove unused util_monitor includeJoshua Ashton
2022-08-14[dxgi] Make swapchain use new wsi interfaceJoshua Ashton
2022-08-14[dxgi] Make output code use new wsi interfaceJoshua Ashton
2022-08-14[dxgi] Add helpers for new wsi interfaceJoshua Ashton
2022-08-14[d3d11] Use new wsi interfaceJoshua Ashton
2022-08-14[vulkan] Use surface creation from wsi interfaceJoshua Ashton
2022-08-14[dxvk] Link against new wsi libJoshua Ashton
2022-08-14[build] Set dxvk_wsi and defines for WindowsJoshua Ashton
2022-08-14[wsi] Move DxvkWindowState to wsi platform headerJoshua Ashton
2022-08-14[wsi] Implement wsi interface for WindowsJoshua Ashton
2022-08-14[wsi] Define wsi interfaceJoshua Ashton
2022-08-14[d3d9] New window proc code on multiple platformsJoshua Ashton
2022-08-14[d3d9] Move window proc handling code to own fileJoshua Ashton
2022-08-13[d3d9] FF: Don't change flatShadingMask for outputsRobin Kertels
2022-08-12[d3d9+util] Always ignore D3DLOCK_DONOTWAITRobin Kertels
2022-08-11[meta] Update README on shader compiler threadsPhilip Rebohle
2022-08-11[dxvk] Remove device LUID workaroundluid-workaroundPhilip Rebohle
2022-08-11[dxvk] Fix hang on exit with high priority queuePhilip Rebohle
2022-08-11[dxvk] Fix check in DxvkShaderPipelineLibrary::compilePipelinePhilip Rebohle
2022-08-11[dxvk] Update buffer views in commitGraphicsBarriersPhilip Rebohle
2022-08-11[d3d9] Request high-priority shader compiles as necessaryPhilip Rebohle
2022-08-11[d3d11] Request high-priority shader compiles as necessaryPhilip Rebohle
2022-08-11[dxvk] Add high-priority queue for shader compilesPhilip Rebohle
2022-08-11[dxvk] Track pipeline library compile for each shaderPhilip Rebohle
2022-08-11[d3d9] Fix rare hang when waiting for staging buffer markersRobin Kertels
2022-08-11[util] Disable direct buffer mapping for GHWTRobin Kertels
2022-08-11[dxvk] Don't try to merge buffer ranges in barrier listbarrier-optimizationsPhilip Rebohle
2022-08-11[dxvk] Simplify barrier image and buffer slice implementationsPhilip Rebohle
2022-08-11[dxvk] Optimize barrier hash table lookupPhilip Rebohle
2022-08-10[dxvk] Optimize barrier logicPhilip Rebohle
2022-08-10[dxvk] Rework compute barrier handling to use common functionsPhilip Rebohle
2022-08-10[dxvk] Rework checkGfx*Barrier methodsPhilip Rebohle
2022-08-10[dxvk] Only use one descriptor set for compute shadersPhilip Rebohle
2022-08-10[d3d9] Limit amount of staging memory in flightPhilip Rebohle
2022-08-10[dxvk] Introduce DxvkMarkerRobin Kertels
2022-08-10[d3d9] Do implicit flush after uploading textures or buffersRobin Kertels
2022-08-10[util] Set lower memory limits for Guitar Hero WTRobin Kertels
2022-08-10[dxvk] Remove shrinkNvidiaHVVHeap workaroundPhilip Rebohle
2022-08-10[d3d11] Ensure that all required inputs are defined by input layoutPhilip Rebohle
2022-08-10[dxbc] Rework semantic name matchingPhilip Rebohle
2022-08-10[dxvk] Disable maintenance4 featurePhilip Rebohle
2022-08-10[dxgi] Also support use after free in IDXGISwapChain::SetFullscreenState()Paul Gofman
2022-08-09[vulkan] Only define VK_USE_PLATFORM_WIN32_KHR on WindowsJoshua Ashton