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github.com/doitsujin/dxvk.git
1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
conservative-tier-3
context-lock-option
copy-commands-2
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
line-raster
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
meme-playstation
memory-stuff
meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
native-dll-fix
native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
no-immutable-samplers
null-descriptor
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
query-rework
radv-gpl-crash-workaround-thingy
random-native-crap
re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
rt-output-swizzle
sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
submodules
surface-factory
swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
thread-rework
topmost-wsi-test
ubsan-fix
ue4-d3d11-hack
up-vertex-size
update-after-bind
use-dlopen
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
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Author
2023-05-12
[meta] Release 2.2
v2.2
Philip Rebohle
2023-05-11
[dxgi] Be more robust against monitor enumeration issues.
Philip Rebohle
2023-05-09
[d3d9] fix opCompositeExtract out of bound
Oleksii Bozhenko
2023-05-09
[d3d9] Fix crash if device is freed with bound textures
Alpyne
2023-05-07
[d3d9] Fix stupid variable name
Robin Kertels
2023-05-06
[d3d9] Fix compiler warning in Clear size check
Robin Kertels
2023-05-06
[d3d9+util] Remove a bunch of redundant config options
Robin Kertels
2023-05-06
[d3d9] Don't swap buffers for SWAPEFFECT_COPY & DISCARD with 1 backbuffer
Robin Kertels
2023-05-05
[dxgi] Only enumerate outputs which belong to the adapter or associated iGPU
Paul Gofman
2023-05-04
[d3d9] Release DC in fallback present path
Robin Kertels
2023-05-03
[util] Enable deviceLost for DC Universe Online and GTA IV
Robin Kertels
2023-05-03
[d3d9] Implement rudimentary device loss
Robin Kertels
2023-05-03
[util] Spoof Nvidia for Modern Warfare 2 Campaign Remastered
Blisto91
2023-05-03
[d3d9] Handle swapchain OOM and other errors more gracefully
Joshua Ashton
2023-05-03
include: Add few defines and types in windows.h for DXVK Native (#3307)
Aleksey Komarov
2023-05-03
include: Implement some small utilities in native headers (#3361)
Ellie Hermaszewska
2023-05-03
[dxvk] Update tracked rtLayouts when changing image layout
Robin Kertels
2023-05-03
[d3d9] Skip 0x0 clears
Robin Kertels
2023-05-03
[dxvk] Do direct FB resolve if resolve format is UNDEFINED
Robin Kertels
2023-05-03
[d3d9] Fall back to GDI blit for partial presents
Robin Kertels
2023-04-26
[dxvk] Rewrite thread wrapper
Philip Rebohle
2023-04-21
[dxgi] Fallback to P3 color primaries for HDR displays without chroma info in...
Joshua Ashton
2023-04-19
[util] Switch Nioh deferSurfaceCreation from dxgi to d3d9
mbriar
2023-04-19
[util] Also add d3d9.deferSurfaceCreation for Atelier Ryza 3
mbriar
2023-04-18
[dxvk] Introduce GetContext method to retrieve immediate context.
Philip Rebohle
2023-04-16
[d3d9] Handle a bunch of texture converter edge cases
Robin Kertels
2023-04-14
[dxgi] Leave current fullscreen mode when SetFullscreenState changes monitors
Rémi Bernon
2023-04-13
[util] Add new "Zusi 3" exe filename
Florian Will
2023-04-11
remove unneeded definitions
oltolm
2023-04-11
[util] Disable allowDirectBufferMapping for Dark Romance: Vampire in Love
Blisto91
2023-04-08
[d3d9] Use DxvkFormatInfo for video formats
Robin Kertels
2023-04-08
[dxvk] Add VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM
Robin Kertels
2023-04-06
[dxvk] Create and copy temporary image for resolves as necessary
Philip Rebohle
2023-04-06
[spirv] Declare defaulted copy and move constructor for SpirvCodeBuffer.
Tatsuyuki Ishi
2023-04-05
[util] Set syncInterval to 1 for Crash Bandicoot N sane trilogy
Blisto91
2023-04-04
[dxvk] Only enable dynamic MSAA state if sample shading is enabled
Philip Rebohle
2023-03-27
[dxvk] Log driver name in addition to version
Philip Rebohle
2023-03-26
[util] Enable cached dynamic vertex/index buffers in GTA V
Philip Rebohle
2023-03-26
[util] Disable nvapiHack for Tom Clancy's Ghost Recon Breakpoint.
Zhiyi Zhang
2023-03-24
[util] Include cstdint to fix compilation with GCC 13
František Zatloukal
2023-03-23
[d3d9] Only apply viewport zBias if minZ is below 0.5
Robin Kertels
2023-03-23
[meta] Clarify file paths for install instructions
Philip Rebohle
2023-03-22
[util] Disable nvapiHack for Diablo 4
Blisto91
2023-03-18
[d3d11] Implement Acquire/ReleaseWrappedResource
d3d11on12
Philip Rebohle
2023-03-18
[dxvk] Add explicit buffer/image memory barrier methods
Philip Rebohle
2023-03-18
[d3d11] Implement CreateWrappedResource for D3D12 textures
Philip Rebohle
2023-03-18
[d3d11] Implement CreateWrappedResource for D3D12 buffers
Philip Rebohle
2023-03-18
[dxvk] Implement functionality to import foreign buffers
Philip Rebohle
2023-03-18
[d3d11] Synchronize queue submissions for 11on12 devices as necessary
Philip Rebohle
2023-03-18
[d3d11] Implement D3D11on12 device creation
Philip Rebohle
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