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AgeCommit message (Expand)Author
2023-05-12[meta] Release 2.2v2.2Philip Rebohle
2023-05-11[dxgi] Be more robust against monitor enumeration issues.Philip Rebohle
2023-05-09[d3d9] fix opCompositeExtract out of boundOleksii Bozhenko
2023-05-09[d3d9] Fix crash if device is freed with bound texturesAlpyne
2023-05-07[d3d9] Fix stupid variable nameRobin Kertels
2023-05-06[d3d9] Fix compiler warning in Clear size checkRobin Kertels
2023-05-06[d3d9+util] Remove a bunch of redundant config optionsRobin Kertels
2023-05-06[d3d9] Don't swap buffers for SWAPEFFECT_COPY & DISCARD with 1 backbufferRobin Kertels
2023-05-05[dxgi] Only enumerate outputs which belong to the adapter or associated iGPUPaul Gofman
2023-05-04[d3d9] Release DC in fallback present pathRobin Kertels
2023-05-03[util] Enable deviceLost for DC Universe Online and GTA IVRobin Kertels
2023-05-03[d3d9] Implement rudimentary device lossRobin Kertels
2023-05-03[util] Spoof Nvidia for Modern Warfare 2 Campaign RemasteredBlisto91
2023-05-03[d3d9] Handle swapchain OOM and other errors more gracefullyJoshua Ashton
2023-05-03include: Add few defines and types in windows.h for DXVK Native (#3307)Aleksey Komarov
2023-05-03include: Implement some small utilities in native headers (#3361)Ellie Hermaszewska
2023-05-03[dxvk] Update tracked rtLayouts when changing image layoutRobin Kertels
2023-05-03[d3d9] Skip 0x0 clearsRobin Kertels
2023-05-03[dxvk] Do direct FB resolve if resolve format is UNDEFINEDRobin Kertels
2023-05-03[d3d9] Fall back to GDI blit for partial presentsRobin Kertels
2023-04-26[dxvk] Rewrite thread wrapperPhilip Rebohle
2023-04-21[dxgi] Fallback to P3 color primaries for HDR displays without chroma info in...Joshua Ashton
2023-04-19[util] Switch Nioh deferSurfaceCreation from dxgi to d3d9mbriar
2023-04-19[util] Also add d3d9.deferSurfaceCreation for Atelier Ryza 3mbriar
2023-04-18[dxvk] Introduce GetContext method to retrieve immediate context.Philip Rebohle
2023-04-16[d3d9] Handle a bunch of texture converter edge casesRobin Kertels
2023-04-14[dxgi] Leave current fullscreen mode when SetFullscreenState changes monitorsRémi Bernon
2023-04-13[util] Add new "Zusi 3" exe filenameFlorian Will
2023-04-11remove unneeded definitionsoltolm
2023-04-11[util] Disable allowDirectBufferMapping for Dark Romance: Vampire in LoveBlisto91
2023-04-08[d3d9] Use DxvkFormatInfo for video formatsRobin Kertels
2023-04-08[dxvk] Add VK_FORMAT_G8_B8_R8_3PLANE_420_UNORMRobin Kertels
2023-04-06[dxvk] Create and copy temporary image for resolves as necessaryPhilip Rebohle
2023-04-06[spirv] Declare defaulted copy and move constructor for SpirvCodeBuffer.Tatsuyuki Ishi
2023-04-05[util] Set syncInterval to 1 for Crash Bandicoot N sane trilogyBlisto91
2023-04-04[dxvk] Only enable dynamic MSAA state if sample shading is enabledPhilip Rebohle
2023-03-27[dxvk] Log driver name in addition to versionPhilip Rebohle
2023-03-26[util] Enable cached dynamic vertex/index buffers in GTA VPhilip Rebohle
2023-03-26[util] Disable nvapiHack for Tom Clancy's Ghost Recon Breakpoint.Zhiyi Zhang
2023-03-24[util] Include cstdint to fix compilation with GCC 13František Zatloukal
2023-03-23[d3d9] Only apply viewport zBias if minZ is below 0.5Robin Kertels
2023-03-23[meta] Clarify file paths for install instructionsPhilip Rebohle
2023-03-22[util] Disable nvapiHack for Diablo 4Blisto91
2023-03-18[d3d11] Implement Acquire/ReleaseWrappedResourced3d11on12Philip Rebohle
2023-03-18[dxvk] Add explicit buffer/image memory barrier methodsPhilip Rebohle
2023-03-18[d3d11] Implement CreateWrappedResource for D3D12 texturesPhilip Rebohle
2023-03-18[d3d11] Implement CreateWrappedResource for D3D12 buffersPhilip Rebohle
2023-03-18[dxvk] Implement functionality to import foreign buffersPhilip Rebohle
2023-03-18[d3d11] Synchronize queue submissions for 11on12 devices as necessaryPhilip Rebohle
2023-03-18[d3d11] Implement D3D11on12 device creationPhilip Rebohle