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#pragma once
#include "../util/config/config.h"
namespace dxvk {
struct DxvkOptions {
DxvkOptions() { }
DxvkOptions(const Config& config);
/// Enable debug utils
bool enableDebugUtils;
/// Enable state cache
bool enableStateCache;
/// Number of compiler threads
/// when using the state cache
int32_t numCompilerThreads;
/// Enable graphics pipeline library
Tristate enableGraphicsPipelineLibrary;
/// Enables pipeline lifetime tracking
Tristate trackPipelineLifetime;
/// Shader-related options
Tristate useRawSsbo;
/// Maximum memory chunk size in MiB
int32_t maxChunkSize;
/// HUD elements
std::string hud;
/// Forces swap chain into MAILBOX (if true)
/// or FIFO_RELAXED (if false) present mode
Tristate tearFree;
// Hides integrated GPUs if dedicated GPUs are
// present. May be necessary for some games that
// incorrectly assume monitor layouts.
bool hideIntegratedGraphics;
};
}
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