Age | Commit message (Collapse) | Author |
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(#201)
[release/11.x] Update dependencies from dotnet/arcade
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(#199)
[release/11.x] Update dependencies from dotnet/arcade
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Build clang everywhere
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(#196)
[release/11.x] Update dependencies from dotnet/arcade
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(#194)
[release/11.x] Update dependencies from dotnet/arcade
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Bump windows image to VS2022
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This should make it possible to use an Apple M1 mac to work on WebAssembly.
The trick is that for cross-compiling `libclang` we need a host `clang-tblgen` not just a host `llvm-tblgen`.
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(#188)
[release/11.x] Update dependencies from dotnet/arcade
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(#186)
[release/11.x] Update dependencies from dotnet/arcade
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(#183)
[release/11.x] Update dependencies from dotnet/arcade
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(#181)
[release/11.x] Update dependencies from dotnet/arcade
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(#179)
[release/11.x] Update dependencies from dotnet/arcade
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Some macOS builds hit the 2 hour timeout.
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(#177)
[release/11.x] Update dependencies from dotnet/arcade
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(#175)
[release/11.x] Update dependencies from dotnet/arcade
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(#173)
[release/11.x] Update dependencies from dotnet/arcade
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(#171)
[release/11.x] Update dependencies from dotnet/arcade
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(#170)
[release/11.x] Update dependencies from dotnet/arcade
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(#167)
[release/11.x] Update dependencies from dotnet/arcade
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(#165)
[release/11.x] Update dependencies from dotnet/arcade
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(#159)
[release/11.x] Update dependencies from dotnet/arcade
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(#155)
Microsoft.DotNet.Build.Tasks.Packaging , Microsoft.DotNet.Arcade.Sdk , Microsoft.DotNet.Helix.Sdk
From Version 7.0.0-beta.21630.1 -> To Version 7.0.0-beta.22056.6
Co-authored-by: dotnet-maestro[bot] <dotnet-maestro[bot]@users.noreply.github.com>
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Co-authored-by: Radek Doulik <radekdoulik@google.com>
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That should fix these errors:
Publishing symbol file runtime.linux-x64.Microsoft.NETCore.Runtime.Mono.LLVM.Sdk.11.1.0-alpha.1.21620.1.symbols.nupkg to https://microsoftpublicsymbols.artifacts.visualstudio.com/DefaultCollection:
D:\a\1\s\.packages\microsoft.dotnet.arcade.sdk\7.0.0-beta.21617.4\tools\SdkTasks\PublishArtifactsInManifest.proj(144,5): error : Invalid ELF BuildID '<null>' for tools/linux-x64/lib/libclang-cpp.so
##[error].packages\microsoft.dotnet.arcade.sdk\7.0.0-beta.21617.4\tools\SdkTasks\PublishArtifactsInManifest.proj(144,5): error : Invalid ELF BuildID '<null>' for tools/linux-x64/lib/libclang-cpp.so
D:\a\1\s\.packages\microsoft.dotnet.arcade.sdk\7.0.0-beta.21617.4\tools\SdkTasks\PublishArtifactsInManifest.proj(144,5): error : Invalid ELF BuildID '<null>' for tools/linux-x64/lib/libclang.so
##[error].packages\microsoft.dotnet.arcade.sdk\7.0.0-beta.21617.4\tools\SdkTasks\PublishArtifactsInManifest.proj(144,5): error : Invalid ELF BuildID '<null>' for tools/linux-x64/lib/libclang.so
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[release/11.x] Update dependencies from dotnet/arcade
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(#150)
[release/11.x] Update dependencies from dotnet/arcade
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Context: https://github.com/dotnet/runtime/issues/62485
* Build clang, add it to nuget, add python bindings
* Disable few clang options for quicker build
* Fix nuget props on OSX and linux
The clang libs are already in the lib directory
* Change build timeout, do not build clang on arm
The windows/x64 build now takes around 120 minutes so increase
the timeout to 140 minutes.
We don't build mono/wasm on arm so we don't need to build clang for arm
targets.
* Add libclang.dll to non-arm nuget's only
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This fixes this error, where it mixed 2019 and 2022 VS installations:
**********************************************************************
** Visual Studio 2019 Developer Command Prompt v16.11.3
** Copyright (c) 2021 Microsoft Corporation
**********************************************************************
[ERROR:devinit.bat] File not found : "C:\Program Files\Microsoft Visual Studio\2022\Preview\Common7\Tools\devinit\devinit.exe"
[ERROR:VsDevCmd.bat] *** VsDevCmd.bat encountered errors. Environment may be incomplete and/or incorrect. ***
[ERROR:VsDevCmd.bat] In an uninitialized command prompt, please 'set VSCMD_DEBUG=[value]' and then re-run
[ERROR:VsDevCmd.bat] vsdevcmd.bat [args] for additional details.
[ERROR:VsDevCmd.bat] Where [value] is:
[ERROR:VsDevCmd.bat] 1 : basic debug logging
[ERROR:VsDevCmd.bat] 2 : detailed debug logging
[ERROR:VsDevCmd.bat] 3 : trace level logging. Redirection of output to a file when using this level is recommended.
[ERROR:VsDevCmd.bat] Example: set VSCMD_DEBUG=3
[ERROR:VsDevCmd.bat] vsdevcmd.bat > vsdevcmd.trace.txt 2>&1
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(#147)
[release/11.x] Update dependencies from dotnet/arcade
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(#146)
[release/11.x] Update dependencies from dotnet/arcade
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(#145)
[release/11.x] Update dependencies from dotnet/arcade
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(#144)
[release/11.x] Update dependencies from dotnet/arcade
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(#143)
[release/11.x] Update dependencies from dotnet/arcade
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This should fix build failure for now
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* Align LLVM_EXTERNALIZE_DEBUGINFO behaviours on Linux w/ Darwin
* Ensure LLVM_EXTERNALIZE_DEBUGINFO goes to bin/ not foo/bar/
* Strip Linux/Mac binaries during install
* Externalize debug info on Mac/Linux
* Use .dwarf on Mac and .dbg on Linux, mirroring runtime repo norms
* Add LLVM_EXTERNALIZE_DEBUGINFO_FLATTEN, which can do flat dSYM
* Use flat debug symbol format on Mac
* Add LLVM_EXTERNALIZE_DEBUGINFO_INSTALL, for installing debug symbols
* Ensure debug symbols are installed to InstallRoot
* Install debug symbols in .symbols.nupkg
* Use arch-specific objcopy/strip on Linux.
Co-authored-by: Alexander Köplinger <alex.koeplinger@outlook.com>
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(#139)
[release/11.x] Update dependencies from dotnet/arcade
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[release/11.x] Update dependencies from dotnet/arcade
- Merge remote-tracking branch 'upstream/release/11.x' into darc-release/11.x-8016d23b-52a3-45f6-a3a9-8f4870fe5727
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16.04 was removed. The actual build happens in Docker so this shouldn't matter.
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(#135)
[release/11.x] Update dependencies from dotnet/arcade
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(#134)
[release/11.x] Update dependencies from dotnet/arcade
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(#133)
[release/11.x] Update dependencies from dotnet/arcade
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(#132)
[release/11.x] Update dependencies from dotnet/arcade
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(#131)
[release/11.x] Update dependencies from dotnet/arcade
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(#130)
[release/11.x] Update dependencies from dotnet/arcade
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(#129)
[release/11.x] Update dependencies from dotnet/arcade
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(#128)
[release/11.x] Update dependencies from dotnet/arcade
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