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authorDavid Wrighton <davidwr@microsoft.com>2019-10-15 06:21:20 +0300
committerGitHub <noreply@github.com>2019-10-15 06:21:20 +0300
commit60b91101f4bf192394412dfbabcf695a29398b38 (patch)
tree0398ff2087c0ff8be895cc165e421a3117d32880 /src/coreclr/Directory.Build.props
parentf43e4215da821912a0f9506bda99bde9807367d9 (diff)
Buildwork to remove dir.props files (dotnet/coreclr#26960)
- Remove dir.props and dir.targets - Move all hierarchical build work into Directory.Build.props and Directory.Build.targets - Remove some vestiges of BuildTools - Remove concept of "Arcade" build. All product components (and nearly all of test) now include the Arcade Sdk - Convert test tree to use nuget.config instead of RestoreSources - Managed binaries now use the arcade convention for storing their intermediates Commit migrated from https://github.com/dotnet/coreclr/commit/2a17098515dbf530c831fa084d981396f97715c8
Diffstat (limited to 'src/coreclr/Directory.Build.props')
-rw-r--r--src/coreclr/Directory.Build.props8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/coreclr/Directory.Build.props b/src/coreclr/Directory.Build.props
index a8222e98553..7a035eafceb 100644
--- a/src/coreclr/Directory.Build.props
+++ b/src/coreclr/Directory.Build.props
@@ -1,8 +1,8 @@
<Project>
<!-- Ensure our properties are set before Arcade defines defaults -->
- <Import Project="dir.common.props" Condition="'$(ArcadeBuild)' == 'True'" />
- <Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" Condition="'$(ArcadeBuild)' == 'True'"/>
+ <Import Project="dir.common.props" />
+ <Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" />
<PropertyGroup Condition="'$(CopyrightNetFoundation)' != ''">
<Copyright>$(CopyrightNetFoundation)</Copyright>
@@ -10,6 +10,10 @@
</PropertyGroup>
<PropertyGroup>
+ <SignAssembly Condition="'$(UsingMicrosoftNETSdk)'!='true'">false</SignAssembly>
+ </PropertyGroup>
+
+ <PropertyGroup>
<CL_MPCount>$(NumberOfCores)</CL_MPCount>
</PropertyGroup>
<PropertyGroup>